But it doesn't just end there. I'm sure most of us create our own little narratives behind our minis. Which unit, squad, company or force do they represent? Why is this model posed this way? What great deeds have our champions achieved? During a game, we continue this with 'Why are these armies fighting? What is the objective?' and so forth, sometimes mini narratives crop up during a game that stick with us. No-one is expected to write a novel, but we can definitely indulge our creative storytelling side of we want to.
And what of the terrain? Sure, you can buy kits if you want, or you can cobble together hills, buildings or entire battlefields from styrofoam and PVA glue.
Want to try sculpting your own minis or components? That is an option too.
My previous Pontification discussed the option of making your own scenarios for games. You might need to have a few tries at it, but it can be a lot more fun than 'Line up and shoot each other'.
Finally you can take the ultimate step and try making your own rules. This can just be a small house rule for a problem with a published game, or you can go the whole hog and make your own game. Granted, most people will never go this far, but it is probably safe to say that no games designer has a university degree in wargames design. They just put a lot of effort into making something themselves.
From my own experience, I have tried all of the above. Some of it was fun and rewarding, some of it was very hard work, and some of it is definitely not for me. (Sculpting



So how about you? What is your level of creativity and effort when it comes to games? Do you want stuff straight out of the box and onto the table, or do you want to handcraft every single part of your gaming experience?
*It isn't really, painted models are the best models.
