ashmie wrote:I suppose the history and the game should compliment each other we should paint our models how we like and field armies how we like. It's fun to think of both but you wouldn't want the history to get too much in the way of game play.
Exactly.
The history should influence the game (maybe in the choice of units or scenarios) but it shouldn't dominate it. Likewise, the game should try to stick to the spirit of the history. Two big problems that have come up on the official BP forums on the Warlord site are caused by people trying to play the rules rather than the history.
Example 1 - The French infantry in Napoleonic times often advanced in Attack Column and the rules reflect the effectiveness of this formation by giving them a command bonus and a save bonus. Because the formation is very narrow, it is possible to assault a unit in line with two attack columns, thus pretty much guaranteeing a victory. In reality the French never did such a thing as tactical doctrine insisted that they must be able to quickly form a line if need be and two columns side by side would result in mass confusion and panic. They did launch assaults in column, but they would generally be a fair distance apart.
Example 2 - Horse artillery moves very, very fast in game, allowing you to dash it around the back field and redeploy it where it can do the most good. Some players have been using it as a suicide unit, running it up the flank of an enemy line and enfilading them only to be destroyed in the enemy players next turn. However, Horse Artillery was a very valuable unit and generals wouldnt squander them. Not to mention, troops dont usually like being ordered to advance up to the enemy lines unsupported.
So you have two potentially game changing tactics, effectively allowed by the rules (as the rules aren't restrictive), but which never happened in practice. Reading the rules for BP, it is clear that the writers expected players not to behave like they were at a 40K tournament and this is the attitude I hope we can take as these types of game grow in our little community. No rivet counting from the historical experts and no competitive meta-gaming from the gaming fanatics. Or as Ash said, the history and the game should compliment each other.

Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450