Post
by AndrewGPaul » Sun Jan 20, 2013 9:47 pm
The game is ... different, I think. For one thing, the army selection is quite simple; all 8 factions have six models to choose from (with some having a seventh coming soon, and FCC can have allies from other MegaCons), and for a game you simply choose five of those.
as regards gameplay, everything is card-driven, even weapon ranges. You use the card edges to measure movement and weapon ranges (generally one or two card lengths, or infinite). It feels quite "gamey", rather than a more simulationist approach, but it moves quickly. All models have a selection of special rules (basically two for their faction, plus two personal ones), but since there's only ten models on the board, there's not too much to keep track of.