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Grim Dark - 28 Mag
Posted: Tue Feb 18, 2020 8:15 am
by me_in_japan
I dunno if this is of any interest to folks here, but there's a new issue of 28 mag out. I'd never heard of it before today, tbh, but turns out it's a (free) online magazine aimed at all aspects of the INQ28/DAOS scene. Painting, modelling, storytelling - the whole shebang. There's some pretty nice work in there, and also tutorials are always useful. Worth a look, if nothing else. Also, free, so there's that...
https://28-mag.com/downloads/?fbclid=Iw ... tjNESbynFE
Re: grim dark - 28 mag
Posted: Tue Feb 18, 2020 9:07 am
by Primarch
Thanks for sharing. I downloaded Issue 1 ages ago and then it never got updated again. Glad to see that they ate all still at it. It's a marvelous read, even if you just look at the pictures.
Re: grim dark - 28 mag
Posted: Tue Feb 18, 2020 3:02 pm
by Primarch
I'm really digging the Averland Warband on Page 23. Any hints on how to get that deep, rich yellow and the sallow, unhealthy looking skin?
Re: grim dark - 28 mag
Posted: Wed Feb 19, 2020 1:48 pm
by Balloonacorn
Very Nice
Re: grim dark - 28 mag
Posted: Thu Feb 20, 2020 1:41 am
by The Other Dave
Dang, you can see why it took them a while to get an issue out - lots of talent on there.
Re: grim dark - 28 mag
Posted: Tue Feb 25, 2020 8:02 am
by Konrad
About half-way through the first issue. Lovely, lovely, (that is to say, hideous, nightmarish, grim, rusted and bloody) stuff in there. Loved that the cover artist, Pascal Blanche's stuff. Half Richard Corben, half Frazetta, half Moebius. Some great Diggachick inspiration.
Re: grim dark - 28 mag
Posted: Tue Feb 25, 2020 8:55 am
by Primarch
Having spent a little time browsing the two magazines as well as a couple of blogs, one thing I have noticed is that the aesthetic tends towards the dehumanization of human minis (mutations, mutilations and cybernetics). The amount of GrimDark alien/non-human races seems pretty minimal in comparison to the Empire/Imperium and Undead/Chaos stuff. The non-human minis chosen are often either semi-human like Genestealer cultists or obvious token aliens included in an Inquisition warband to make them more heretical.
Of course, having inhuman aliens is somewhat superfluous to the body-horror theme that runs through the Dark AoS or Inq28 settings, but I'm kind of interested in how one would go about GrimDark-ifying Orks, Eldar, Necrons and Tau to make them fit the same aesthetic as a coherent force rather than one-offs within a warband. (Nids, being largely non-humanoid are a bit easier to make into gribbly monsters I guess).
Re: grim dark - 28 mag
Posted: Wed Feb 26, 2020 6:03 am
by Konrad
Primarch wrote: ↑Tue Feb 25, 2020 8:55 am
Having spent a little time browsing the two magazines as well as a couple of blogs, one thing I have noticed is that the aesthetic tends towards the dehumanization of human minis (mutations, mutilations and cybernetics). The amount of GrimDark alien/non-human races seems pretty minimal in comparison to the Empire/Imperium and Undead/Chaos stuff. The non-human minis chosen are often either semi-human like Genestealer cultists or obvious token aliens included in an Inquisition warband to make them more heretical.
Of course, having inhuman aliens is somewhat superfluous to the body-horror theme that runs through the Dark AoS or Inq28 settings, but I'm kind of interested in how one would go about GrimDark-ifying Orks, Eldar, Necrons and Tau to make them fit the same aesthetic as a coherent force rather than one-offs within a warband. (Nids, being largely non-humanoid are a bit easier to make into gribbly monsters I guess).
Good observations there. In that looong article about the Horus Heresy, it touches on that theme. Aliens are by nature alien and can't hit the viewer/player/reader with the same emotional force as a living, breathing, hissing, steaming, mutilated cyborg, mutant, human being. A lot of the weirdness and delight of the GrimDark is the juxtaposition of different sorts of human iconography, and artifacts. Without any reference to human history, it is pretty difficult to play that game, artistically. It would be an interesting painting challenge though.
Re: grim dark - 28 mag
Posted: Wed Feb 26, 2020 3:43 pm
by me_in_japan
one possible method might be to take their recognisable features and turn them up to 11. For example, eldar are tall, slim humanoids with pointy ears. Make em abnormally tall and slim, super pointify their ears, and give em ginormous eyes just for shiggles. That kind of thing? Orks could be basically gorillas with squig heads. Dunno - just musing here, really.
Re: grim dark - 28 mag
Posted: Thu Feb 27, 2020 6:51 am
by Konrad
me_in_japan wrote: ↑Wed Feb 26, 2020 3:43 pm
one possible method might be to take their recognisable features and turn them up to 11. For example, eldar are tall, slim humanoids with pointy ears. Make em abnormally tall and slim, super pointify their ears, and give em ginormous eyes just for shiggles. That kind of thing? Orks could be basically gorillas with squig heads. Dunno - just musing here, really.
Yeah, I was thinking something like that. Faceless slender-man panzeez, base your 'nids on Chaos spawn, formless, shifting, mutating maws and claws, model your Tau in like 3 poses, keep the helmets on maybe, make the 'cons all 3 legged whatsits..... without that humanity to hang the horrible weirdness on, it's a lot harder.