Post
by me_in_japan » Wed Jul 03, 2019 6:27 am
indeed, but several of those pieces of information were only released after M20 went live, by which point people had already flipped the table (in fact, removing the pay-for-levels thing is a direct response to the community getting their collective knickers in a twist.)
And, none of them address the time-gating issue. That's what seems to be pissing people off the most, actually. It's certainly what killed it for me. I'm off to scotland later this month, but since I usually play 10 or so games a day, that wouldnt have been a problem with my reaching a decent level if I could go up more than 1 per day. But since I cant, those 3 weeks away mean I wont get anything like value from the Mastery pass. I don't understand Wizard's thinking behind this method. Surely they want to give people reasons to buy the pass, not reasons not to?
As for not saying everyone would reach level 100, they shouldn't need to. If they sell a product where the calculated value is predicated on reaching level 100, then that level should be reachable without further investment. Or, at the very least, make it damn clear from the outset that there will be further investment required.
Anyway - all of the above is just opinion. The below is some number crunching (and I may be wrong - I'm just working this out in my head.)
At level 50 (costing 3400gems) you get: 1000gems, 5500 gold, 3 M20, 3WAR, 2RNA, and 2GRN packs, plus various cosmetics (the value of which is highly subjective and for the purposes of this, disregarded.) Taking the 1000gems that you get back out of the equation, and converting it all into packs, you get (for your 2400gems):
15 packs (various sets)
= 15 rares, 30 uncommons, 90 commons. Also 2RWC, and a bunch of UWC (from the wheel)
for the same 2400gems you could buy:
1 Sealed event (6 x 14 card packs, plus the 3 packs you get at the end, plus at least 200gems, plus maybe more gems. Maybe lots more.) and 2 packs. Taking the minimum 200gems returned and converting them to packs, simply put, 2400gems put into sealed returns at minimum 12 rares, 1 RWC (from the wheel), 24 uncommons, 102 commons, plus a few UWC from the wheel. You also get to, y'know, play Sealed.
So, comparing Mastery Pass to Sealed + buying packs, the pass comes out a little ahead. However, this disregards the fact that you can make a lot of gems back in Sealed. If you make it to 3 wins (which is the biggest jump in value) you get another 1000gems, and if you make it to 7 wins you get 2000more. It also discounts the fact that the cards you get are from different sets. This slows down Vault progress significantly. I suppose the value comes down to whether you think you can win more in Sealed on in regular play.
current (2019) hobby interests
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...