New FAQs are up!

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Spevna
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Re: New FAQs are up!

Post by Spevna » Sun Sep 09, 2012 12:20 pm

jus wrote:oh come on, lets be fair. They are rules clarifications. Not like they are rewriting history or anything :D . The Faq is up to help eliminate ambiguity in "some" areas.

example: dante is carrying the Axe Mortalis. Is it a power axe or a special power weapon? FAQ answer: it is a power axe.

Also maybe to stop people who have less sense than the urge to bully and exploit rules.

That is true except for the parts of the FAQ that say replace line "A" in your rule book with "this".

I accept that this is part and parcel of publishing though.
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Re: New FAQs are up!

Post by Primarch » Sun Sep 09, 2012 12:27 pm

me_in_japan wrote:@Prim - that was FAQ'd months ago. I thought you knew that?
Well, its in red in the FAQ they just posted meaning that it is new. They may have said something similar before, but I dont recall reading it. Mind you, my memory can be shockingly bad at times.
me_in_japan wrote:
Q: Can psychic powers be mixed and matched from the psychic
disciplines and those found in the Codexes? (p418)
A: No. You may select from the psychic powers listed in the
Codex as normal or swap them for a number of rolls on the
psychic disciplines tables.
mean that I can take either 2 eldar powers or 2 rulebook powers, but not one of each? (for a farseer with spirit stones)? If so, why?
To answer your questions,
Yes and Dunno.
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Re: New FAQs are up!

Post by Danguinius » Tue Sep 11, 2012 3:38 am

@jus, Yes, Dante`s stock fell to a record low! Mephiston is also down and Astorath striking I1 is also a major blow. Looks like Dante will take a long nap (until th next edition of the BA codex comes out). But on the other hand, the FAQ specifically says Tycho`s "Deam Man`s Hand" still ignores armor saves (completely)! Also, Corbulo went from chump to champ with 6th edition. Since I know you love putting two characters in small-point lists for maximum cheese (just kidding), try Tycho, Corbulo, 8 Sternguard with weapons of choice in a drop pod...just make sure Corbulo steps the furthest out from the drop pod after it lands. Or, I think Tycho, Corbulo and Termies in a Land Raider would also be pretty nasty.

Blood Angels were all about Furious Charge (which got majorly nerfed), Feel No Pain (which was also nerfed a bit), Ball Predators (which are now laughably bad), close combat dreadnoughts (which are easily taken out by shooting and close combat now), and jump packs (which were also tweaked a bit to make them harder to use). Our mighty characters got ultra-weak and Tycho - who nobody used - became a badass! In short, BA got a whole lot weaker just with the coming of a new rulebook. Sounds like a typical GW edition change.

Danguinius
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Re: New FAQs are up!

Post by kojibear » Tue Sep 11, 2012 10:03 am

Danguinius wrote: jump packs (which were also tweaked a bit to make them harder to use).Danguinius
What has happened to tweak the jump packs Dan? :?:

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Re: New FAQs are up!

Post by Auxryn » Tue Sep 11, 2012 11:34 am

I think the biggest change is that Look Out Sir now affects whoever is closest to the character, instead of letting you pick. This makes it a lot harder to spread wounds around units of multi-wound characters.

Also, nobs and so-forth are no longer all characters, which again makes it harder to spread out wounds. I was planning to make a tweak-ed out nob squad with all sorts of fancy shiny bits. I'll still do it, but it won't be as great as I hoped.

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Re: New FAQs are up!

Post by Danguinius » Tue Sep 11, 2012 11:07 pm

How were jump packs tweaked? I`m at work and don`t have the rulebook in front of me, but as I remember reading it, jump pack units must move via jump pack in their move phase or assault phase. They can`t "walk". So, if you start in difficult terrain and just want to get a little closer to an enemy unit who is also in difficult terrain, you must take a dangerous terrain test for each of your models. This means, you may lose 2-3 models before the assault even begins. You could easily make a case, though, that this has been balanced by the "kinder" deep strike mishap chart (which can now be used when you scatter off the table even) and the new rule that let`s jump pack troops hit at I10 when they charge (forget its name).

But as Auxryn points out, the change everyone has ben clamouring for was the removal of wound sharing shenanigans with multi-wound models. This was finally accomplished with the FAQ; both with the change to Look Out Sir! and changing the status of many multi-wound models to normal infantry (from characters)

I was kind of hoping the FAQ would say something like: Hereby disregard the allies table. It is still the worst part of 6th edition, in my opinion. Although I heard someone (on the creative team) spoke at Games Day Australia and something to the effect of "the allies table was just meant to be a guide, not a core rule". So, we`ll see.

Danguinius
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Re: New FAQs are up!

Post by Primarch » Wed Sep 12, 2012 12:31 am

@Danguinius - The comment about the allies table was that it was a guide to who could work together, not a hard rule on whether Tau were always best friends with ALL vanilla marines. Sorry, it is still a core rule.
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Re: New FAQs are up!

Post by Spevna » Wed Sep 12, 2012 12:37 am

Danguinius wrote:
I was kind of hoping the FAQ would say something like: Hereby disregard the allies table. It is still the worst part of 6th edition, in my opinion. Although I heard someone (on the creative team) spoke at Games Day Australia and something to the effect of "the allies table was just meant to be a guide, not a core rule". So, we`ll see.

Danguinius

The allies table is great.

Players who abuse the allies table are not great. At all. In any way, shape, or form.

Players who abuse the allies table should be brutally violated with a 40k scale Baneblade. Or several Epic scale Baneblades.
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Re: New FAQs are up!

Post by Danguinius » Wed Sep 12, 2012 1:57 am

Our gaming group`s first 6th edition battle was Imperial Tau vs. Imperial Marines (3500 a side). Talk about "endless shooting phases". The second battle I witnessed was an experienced Crimson Fist player who added two penal legion squads, a ratling squad, a BASILISK squadron and a cheap HQ to his army and then proceeded to pound two noobs into the dust (they only has 1000 points each, so they combined forces into a single 2000 point list). The inclusion of allies in his list let him get just enough cheap long-ranged firepower (and two cheap scoring units) to offset that weakness in his Space Marine army. He took his usual cheeze-mongering Space Marine list, then enhanced it to the Nth degree of cheeze - thanks to the allies rule - and mercilessly crushed two new players. It was, to quote Pantera, a vulgar display of power. Oh well, it`s in the core rules. It`s fluffy. I guess it`s okay now in 6th edition. :roll: Combo-armies for everyone!

Danguinius
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Re: New FAQs are up!

Post by Primarch » Wed Sep 12, 2012 2:10 am

Danguinius wrote:He took his usual cheeze-mongering Space Marine list
I think I see the problem there. You may want to look for a 40K scale Baneblade as per Spevna's suggestion.

The allies rule can be a good thing, but as with every part of the game it can be abused by a player who wants to abuse it.
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