Post
by Lovejoy » Wed Jun 23, 2010 9:15 am
Thanks lads, some interesting points to chew on.
One problem is I don't really know the tyrannid codex at all, learning my own is enough of a pain. I'll have to learn to differentiate between the types of nid unit for next time. They all look the same to me though, at the risk of sounding like somekind of space-racist. Coming here, taking our jobs.
Yeah, the low ork initiative, come to think of it, was a major problem. I got into combat quickly - all very well having 4 attacks from your charging sluggas, but you have to have models to fight back with once the opponent has gone first. Because i was using only 12 strong trukk mobs i didn't, and it was impossible to get 2 units of 12 onto one of his all the time as the game played out. I wiped out one or two fo his units and they just came back, courtesy of the aforementioned baby-defecating creature. It felt like the one main strength of the orks, cc, was pretty much negated in this battle.
Maybe I'll try 2 x 30 strong units of shootahs next time (proxy the 30 slugga as shoota), on foot with KFF or something...
I'm sure there are ways. I dont have the models to field more shooty things than I mentioned, so I am thinking deffrolla BW, nobs, dk rokkits for starters.
2018 Hobby Progress: A modicum of Middle Earth SBG