6th ed. FAQs are up!

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Mike the Pike
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6th ed. FAQs are up!

Post by Mike the Pike » Sat Jun 30, 2012 10:34 am

They're here!

Get 'em while you can.

http://www.games-workshop.com/gws/conte ... ue&start=2
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jus
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Re: 6th ed. FAQs are up!

Post by jus » Sat Jun 30, 2012 11:05 am

These really clear up the Cheese crying. From the Faqs I've seen, special rules have been amended to affect friendly units from their own codex.
E.g

Sanguinary novitiate with a blood chalice does not give his allied contigent of space wolves battle brothers furious charge and feel no pain, only friendly units from codex blood angels benefit from the blood chalice.

yah, there is justice after all.

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Re: 6th ed. FAQs are up!

Post by me_in_japan » Sat Jun 30, 2012 11:46 am

hum.

codex eldar - not too bad. (depending on what some of those USRs mean). But generally, there doesnt seem to be any horror stories (except perhaps to Veil of Tears, which is now just a combination of 2 USRs. Neither of which will be "roll 2D6 and multiply by 2" for spotting range, I suspect.
I also notice that eldar psykers can choose a power from the eldar book or roll a random one from the 40k book. Unless the 40k book powers are really frickin awesome, I cant see the need for the randomness.

codex dark eldar - waah! Klaives are AP3 (as are all power weapons, I believe) and (shock horror) are basically double handed weapons. That's +1S (good) and most likely STRIKES LAST (or I1). Either way: Incubi are now nerfed, big time. Any dark eldar who strikes last is a dead dark eldar. I may be jumping the gun here - maybe two handed weapons dont affect initiative, but if I was a betting man, Id say they do.
also - units coming on from a webway portal cant assault! whaaaaa? I mean, why take a webway portal, now?

codex CSM: looks ok. Again, I'd need to read the rulebook before making any real judgements.

Incidentally, it has occured to me that there will likely be a new CSM book very soon. Then there will probably be a new eldar book not long after that. This is Not Good. I dont want to see lots of pretty new models that I cant buy.
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Re: 6th ed. FAQs are up!

Post by jus » Sat Jun 30, 2012 12:34 pm

@mij: shrouded and stealth combo is kinda WOW! Stealth boost cover saves by 1 point (6+ in the open) and Shroud boosts cover saves by 2 points, (5 + in the open). Those rules together are cumulative up to a max of a 2+ save for the unit the model is in, in any sort of cover and 4+ save in the open. yeah, no more random rolling for veil of tears, but its still pretty good eh.

klaives are not at In 1 you silly billy, it doesn't have the unwieldy rule, incubi are awesome! :D

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Re: 6th ed. FAQs are up!

Post by Mike the Pike » Sat Jun 30, 2012 1:15 pm

AFAIK Two handed weapons have always been at normal initiative. The penalty is that you can't use another hand weapon to get a bonus. Much like CSM Daemon Weapons.

Will need to see 6th in action to really judge what it all means though.I'm just wondering how this new wound allocation thing is gonna work.
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Re: 6th ed. FAQs are up!

Post by me_in_japan » Sat Jun 30, 2012 3:02 pm

glad to hear incubi havent been nerfed. harleys - hmmn. a 4+ cover save seems good until one factors in their 5+ invul save anyway. the 2+ in cover is nice, but then rangers have always had that and look how often they saw play. given the option, id prefer the old "invulnerable over 24" away, pretty damn near invulnerable up to 14" away, oh yes, now we charge you" rule. not that it was overpowered or owt :P

I'm a bit worried by all this power weapon = AP3 malarky. all well and good if you have access to better CC weaps (thunder hammers, power fists etc) but if you dont, then terminators are gonna smoosh you. You see termis in a lot of marine armies - theyre hardly an uncommon unit, but so far as I can tell in the eldar/dark eldar list the only things that negate that 2+ save is plasma weaponry and one or two unique CC weaps (demiklaives, Karandras's power claw, maybe avatar/wraithlord sword) Can anyone else think of anything that's reasonably freely available to eldar/dark eldar that has AP2 apart from the plasma?
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Primarch
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Re: 6th ed. FAQs are up!

Post by Primarch » Sat Jun 30, 2012 4:10 pm

Blast Pistol
Blaster
Dark Lance
Disintegrator Cannon
Eyeburst (sometimes)
Fusion Pistol
Heat Lance
Implosion Missile
Void Lance
Void Mine
Casket of Flensing (sometimes)
Liquifier gun (sometimes)
Orb of Despair

Yeah, them Dark Eldar dont stand a chance. :lol:
All it means is that you have to shoot the termies off the board rather than charge them now. You certainly have the tools available.

Oooh and its a good reason to bring a Talos or Cronos as well. :D
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Re: 6th ed. FAQs are up!

Post by AndrewGPaul » Sat Jun 30, 2012 8:06 pm

me_in_japan wrote:Can anyone else think of anything that's reasonably freely available to eldar/dark eldar that has AP2 apart from the plasma?
Dig out that old 1st edition Howling Banshee exarch - power axes are AP2. In fact, wherever it says "power weapon" in the Codex, the exact type of power weapon depends on what's on the model, so feel free to give Exarchs and all Howling Banshees power axes. Granted, you're at I 1, but then so are the Terminators.

edit: depending on how the Unwieldy special rule interacts with the Banshee Mask wargear, you may or may not attack at Initiative Step 10 (i.e. first) instead of Initiative Step 1 (i.e. last, along with anyone who charged through cover without assault or plasma grenades).

Dark Eldar? Who knows. :)

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Re: 6th ed. FAQs are up!

Post by me_in_japan » Sun Jul 01, 2012 4:53 am

@prim - I said "freely available" not "unique weapons which are limited to 1 per army". other than that, the only things in the list which aren't vehicle mounted are dark lances and blasters. And how about the craftworlders? I'm looking for ways to kill an entire squad of terminators in one round of shooting, or, preferably, hand to hand. I don't want to have to take 3 units of fire dragons just to have a hope in hell of beating standard marine lists of Termis, land raider, some other tanks. Used to be the one unit of FDs could be sent off o deal with the landy, while banshees and harleys tool out termies that had been softened up by star cannon. Now? It's all on the fire dragons :(

Interesting idea about the banshees with power axes, btw. Don't fancy converting them, but still...
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Re: 6th ed. FAQs are up!

Post by Primarch » Sun Jul 01, 2012 5:26 am

me_in_japan wrote:I'm looking for ways to kill an entire squad of terminators in one round of shooting, or, preferably, hand to hand.
So what makes you so special? You think ALL marines come with powerfists and plasma guns? You think any IG infantry squad can reliably kill a squad of termies in HtH? Welcome to the rest of 40k, where units which can charge and wipe out a unit of terminators can be counted on one hand.

Every army will need to adapt for the new rules, not just Eldar.
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