Warhammer 30K rules dump

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Warhammer 30K rules dump

Post by Primarch » Mon Sep 24, 2012 2:28 pm

There are a dozen different posts over on BoLS and Warseer concerning the new FW 30K rules. So I figured I would just dump them all in the same place for those of you (ie me) who are interested. :D
New Weapons for Assault

Paragon Blade
STR +1
AP 2
Melee, Specialist Weapon, Murderous Strike (Instant Death on the roll of a 6)

Power Scythe
STR +1
AP 2
Melee, Unwieldy, Two handed, Sweep Attack (model can exchange it's regular attacks to attack everyone in base contact)

Charnable Sabre
STR (as user)
AP -
Melee, Rending, Duelist's Edge (in a duel you gain +1 initiative)

Chainaxe
STR (as user)
AP 4

Meteor Hammer
STR +2
AP 5
Melee, Specialist Weapon, Two Handed, Concussive, +1 Initiative

Excoriator Chainaxe
STR +1
AP 3
Melee, Specialist Weapon, Two Handed, Shred, Unwieldy

Twin Falax Blades
STR (as user)
AP 5
Melee, Specialist Weapon, +1 Attack, Rending

Barb-hook Lash
STR (as user)
AP 5
Melee, Specialist Weapon, Fleshbane
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450

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Re: Warhammer 30K rules dump

Post by Primarch » Mon Sep 24, 2012 2:28 pm

Okay , fast attack , heavy support and gods of war

legion seeker squad ( headhunters , designed to take out enemy command elements , 5-10 strong , special issue ammo ' marked for death' special rule , gain preffered enemy against one enemy unit or independant character )
legion outrider squad ( 3-10 bike squad , scout special rule , all bikes have twin linked bolters.. ALL marines can swap these out for twin linked flamers , melta guns or plasma guns, 1 in 3 can have power weapon , hand flamer or plasma pistol )
legion attack bike squadron (1-5 strong h. bolter can be swapped out for h. flamer, autocannon or multi-melta )
legion jetbike sky-hunter squadron (3-10 strong , 1 in 3 can replace jetbike mounted h.bolter with multi-melta , volkite cannon or plasma cannon , deep strike special rule )
legion land speeder squadron (1-5 strong , and speeder may replace h. bolter with h. flamer or multi-melta . any speeder can add a havoc launcher , h. bolter , PLASMA CANNON! or graviton gun in addition. any speeder can also take upto 2 H.K.M's )
legion storm eagle gunship ( as before )

legion heavy support squad (5-10 strong all marines in squad ( including sergeant! have a h. bolter . all may swap out for a different weapon , but MUST all take the same kind of weapon . H. flamer , autocannon , missile launcher ( may be upgraded to carry flakk) multi-melta , plasma cannon , volkite culverin or lascannon. entire squad may have hardened armour )
legion predator strike squadron ( 1-3 predators , includes all the forgeworld options EXCEPT twinlinked lascannon. predator turret autocannon is now heavy 4)
legion land raider battle squadron ( 1-3 landraiders any of which may be phobos or proteus , but only one of which may be an achilles )
0-1 legion artillery tank squadron ( 1-3 of a whirlwind , basilisk or medusa. ww may be upgraded to anti-air )
legion vinicator ( as before , but can take pintle mounted h.bolter / h. flamer or havoc launcher )
legion spartan assault tank (25 troop carry capacity , quad lascannons may be swapped for rapier destroyers , may take frag launchers. assault vehicle , 5 hull points )
legion caestus assault ram ( largely unchanged )

gods of war
legion fellblade super heavy tank (turret mounted twin ' accelerator cannon' high explosive round - 100" range , strength 8 ap 3 ord 1 , 7" blast , primary weapon
armour piercing shell - 100" range ,heavy 1, strength 9 ap 2, armourbane ,3" blast

legion typhon heavy siege tank ( basically a ****** huge vindicator , no transport capacity. dreadhammer siege cannon. 24" if moving , 48" if stationary, strength 10 ap 1, ord 1 , 7" blast no cover saves . has crushing weight special rule . auto passes difficult or dangerous terrain tests for rubble ,barricades , walls , ruined buildings or wreckage.
auto inflicts strength 10 ap 2 ram damage NO MATTER HOW FAR IT HAS MOVED ! )

legion thunderhawk gunship ( largely unchanged)

legion thunderhawk transporter ( largely unchanged )

legion cerberus heavy tank destroyer (super heavy land raider , twin linked neutron destroyer laser battery)
legion malcador assault tank ( largley unchanged , may only take battlecannon and twin linked lascannon turrets )

bear in mind this is the briefest glimpse , not counting all the different weapon options , new weapons , legion specific squads and mechanicus units
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Re: Warhammer 30K rules dump

Post by Primarch » Mon Sep 24, 2012 2:31 pm

Interesting Fact 1: There IS a Mechanicum presence in this book. Ordo Reductor. It is largely ancillary however, consider it's current stage as an Allies list. Pretty fun troops. Djinn Sight - No sneaky sneaky within 24" at all (Infiltrators, sod off!) regardless of LoS. And Eldar Pathfinders may want to stay at home. How does -2 to enemy cover save grab you? T5 and 3 wounds with a 4+ save. Pretty resilient. Also, they're Jet Pack infantry (no I'm not making this up!). Standard Weapon is the Lightning Gun. 18", S7, AP5, Heavy 1, Shred, Rending. Pretty filthy! Various upgrades available, but I don't want to spoil all the surprises. If this is standard type stuff, Mechanicum armies are going to be small, but tough as old boots.

Legion Army list.

Blimey o'reilly crikey Mavis. I don't know where to start. Oh, okay. Deimos Predator (well, any heresy era Predator really) has a 4 shot Autocannon. Slightly shorter range at 36", but a welcome boost, and the default weapon.

Volkite weapons are quite the surprise. Kind of ish Imperial Tesla, but with an extra automatic hit for every unsaved wound. Pretty respectable stats, but noticably shorter ranged than most small arms. Additional hits don't generate other hits. That would be silly. But it will leave Orks and Dark Eldar hurting a lot (mmmm...AP5!)

Phosphex bombs are one shot weapons o'filth. Wherever it hits, leave the blast template there petal. It's just been set light to. Dangerous terrain for anything open topped, or with a toughness value. Oh, and once the templates final landing place has been worked out? Owning player can move it 2" in any direction, as long as it hits more models. Very, very sexy! Oh and they're AP2....and Poisoned 3+.

Jetbikes....yeah Jetbikes rock big monkey nads. Seriously. Heavy Bolter as standard, and 1 in 3 can have a Plasma Cannon, Multimelta or Volkite Culverin (45", S6, AP5, Heavy 4, and that rule I was explaining earlier...)

Noticable oddity, just pointed out to me by my chum....Tactical squads are bolters only. No special or heavy weapons...But they do get 'Fury of the Legion'. Really fancy giving something a bit of dakka? Call Fury of the Legion, and fire your bolt weapons twice. And in squads of up to 20 for a meage 300 points....that's gotta hurt. But, you can't then do Overwatch in your opponents player turn, or fire in your next turn as you reload. You can however, run, assault and otherwise act normally. Oh, and you can buy them all chainswords for 2 points each. Bit of a bargain if you ask me.

Tactical Support Squads. 5 Marines, all with Flamers. ALL can be upgraded to the usual toys, plus Volkite Calivers (diddy version of the Jetbike filthblaster...and basically just shorter ranged and fewer shots. And assault). Can be boosted to 10 special weapon toting loonies.

Breacher Siege Squad - All have Boarding Shields, and Hardened Armour (re-roll failed saves against blast and template weapons. Sheesh!)

Legion Reconnasissance Squads - More or less Scouts, but with the option to swap Power Armour for a 4+ sabve, Infiltrate and Move Through Cover). Come with Scout, Outflank, Acute Senses. Pretty naughty for a Troops choice (but like any that aren't Tactical or Assault, they don't count for your minimums!)

Rhinos can have Heavy Flamer or Heavy Bolter bunged on. Bit pricey, but the extra firepower has it's uses, spesh as it doesn't reduce your capacity.

Legion Cerberus Heavy Tank Destroyer....

Twin linked Neutron Laser (las cannon on steroids) AV14 all round, and a sexy flare shield that reduces incoming ranged attacks by -1 strength, or -2 for blast weapons. Can also have Lascannon or Heavy Bolter sponsons. It's a bit tasty!

This list is presented as pretty standard. It also has rough head counts for each Legion.

Emperor's Children for example, one of the smaller legions? Estimated strength of 110,000, reduced to 50,000 by the end of Istvaan III...

Lots of character types, after a fashion. Centurions, the lower level HQ, can be upgraded to Chaplains, Forgelords, Librarians, Primis Medicae etc.

Moritat upgrade is good fun. Twin pistols, Rad Grenades. And chain fire. Every hit with a pistol lets you take another one. Keep going until you miss. Oh and he's BS5. And both pistols can seemingly be upgraded. Make them Volkite and positively wet yourself as a single dude confidentially wipes out a Mob of Orks single handed. In one shooting phase. Dakka to the power of WIN!!!!! Oh, but no assaulting that turn. Or shooting next turn. Turn up, blast like a loon, leg it seems to be the order of the day!

Oh, and Cataphractii armour isn't just pretty plate. It gives a 2+ armour, 4+ invulnerable, and swap relentless for slow and purposeful.

Heavy Support Squads. Heavy Bolters as standard. Everyone has one. Can upgrade, but no mixing of weapons....
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Re: Warhammer 30K rules dump

Post by Primarch » Mon Sep 24, 2012 2:34 pm

Spoke to Phil at fw,
-Said that the black libary books are a large influence to what they will be doing for the pre hearsy stuff.
-They would never do an emperor model, stating some things should be left alone/untouched.
-Will do primarch models plus chaos counterparts.
-Possibility of prehearsy xenos races (if in horus hearsy) but not priority as hearsy stuff is a big project.
-They are trying to get an Imperial armour masterclass book out every 12-18months, talk about doing terrain and warhammer forge specific books.

also might be some time before we see alpha legion, when asked they said they were having some trouble figuring out how to do Alpharius (model and rules wise).
looks like Isstvan5 might be 2 books, depends on how much mr Bligh writes for it. if it isn't then the other 3 legions will be covered in the other books. also sounds like Prospero will be next after Isstvan5 and WILL include Custodes and Sisters of Silence.
Garro and his friends will be scattered though out the books and will be included in the "agents of the Emperor" section, so will be able to be allied with any loyalist army as a battle brother. when asked about which book garro will feature in, they replied saying that he was all other the place during the heresy, but they name checked Calth.
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Re: Warhammer 30K rules dump

Post by kojibear » Mon Sep 24, 2012 2:35 pm

The Power Scythe will be cool for your Deathshroud honour guard ;)

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Re: Warhammer 30K rules dump

Post by Primarch » Mon Sep 24, 2012 2:38 pm

kojibear wrote:The Power Scythe will be cool for your Deathshroud honour guard ;)
If I had any.
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Re: Warhammer 30K rules dump

Post by kojibear » Mon Sep 24, 2012 11:17 pm

Primarch wrote:
Noticable oddity, just pointed out to me by my chum....Tactical squads are bolters only.
Just curious, fluff wise, is there a reason why not all tactical space marines carry a chain sword into battle? A bolter is essentially a midfield weapon, so getting close to the enemy will invariably happen. In that case, I would rather have a chain sword than a combat knife assuming I was given a choice. :?:

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Re: Warhammer 30K rules dump

Post by Primarch » Mon Sep 24, 2012 11:46 pm

kojibear wrote:
Primarch wrote:
Noticable oddity, just pointed out to me by my chum....Tactical squads are bolters only.
Just curious, fluff wise, is there a reason why not all tactical space marines carry a chain sword into battle? A bolter is essentially a midfield weapon, so getting close to the enemy will invariably happen. In that case, I would rather have a chain sword than a combat knife assuming I was given a choice. :?:
Whilst the game rules seem heavily in favour of hand to hand combat, 40K is a setting where you generally want to shoot at the enemy. Of course, hand to hand combat will inevitably ensure which is where the assault marines come in. Remember that regular marines aren't exactly slouchs in assault, especially in the fluff where they can wade through their foes without concern. The chainsword is a dedicated assault weapon, whereas the combat knife is sufficient for the usual melees the tactical marine may find himself in. Similarly they dont all carry heavy bolters and instead leave those for the specialists.
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Re: Warhammer 30K rules dump

Post by Spevna » Tue Sep 25, 2012 2:22 am

kojibear wrote:
Primarch wrote:
Noticable oddity, just pointed out to me by my chum....Tactical squads are bolters only.
Just curious, fluff wise, is there a reason why not all tactical space marines carry a chain sword into battle? A bolter is essentially a midfield weapon, so getting close to the enemy will invariably happen. In that case, I would rather have a chain sword than a combat knife assuming I was given a choice. :?:

In the first edition, space marines in tactical squads had combat knives or combat accessories for their bolt guns but no chainswords.
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Re: Warhammer 30K rules dump

Post by jus » Tue Sep 25, 2012 5:12 am

@koji: the Holy Bolter is the regular astartes weapon of choice. Chain sword is not.It is the weapon that a space marine trains with for 8 hours a day. It is the standard issue fire arm for all space marines, combat blades are for close combat. that and their fists. You cant equip a bolter and a chain sword, unless you are uber enough.

...didnt we go over this already when we saw batman?

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