Tyranids
Posted: Sun Jul 04, 2010 2:19 pm
Today was my first game using the new Tyranid Codex. I played a 2000 point game against Eldar, using a list which included a Trygon, 2 Tervigons, a Tyranid Prime and a Hive Tyrant along with 2 squads of warriors, some genestealers (basic and Yrmgral), gaunts and gargoyles.
My Trygon died before it got to move, but took much of the Eldar shooting to put down. I lost quite a lot of units in the first 2 turns, but once I got into combat things started to change in my favour. The gargoyles did a good job of tying up an Avatar for long enough that my Tyrant could join in and take it down. The warriors slowly worked their way through a squad of wraithguard and a wraithlord. The genestealers did what genestealers do and killed everything in their path in a whirlwind of claws, talons and fangs.
Overall, I was happy with how the army functioned and played. Losing the Trygon early on was disheartening as I wanted to use it. The one thing that I was impressed by was the effect of poison on my warriors and gargoyles. They were able to hurt a lot of hard targets that otherwise would have caused real trouble for them. My biovores saw the light of day for the first time ever as previously I had written them off as useless. Today they did ok, but due to the large amount of 3+ saves on the board didnt cause too much damage. Still, they did better than I expected and as a cheap HS choice I may try them again sometime.
My Trygon died before it got to move, but took much of the Eldar shooting to put down. I lost quite a lot of units in the first 2 turns, but once I got into combat things started to change in my favour. The gargoyles did a good job of tying up an Avatar for long enough that my Tyrant could join in and take it down. The warriors slowly worked their way through a squad of wraithguard and a wraithlord. The genestealers did what genestealers do and killed everything in their path in a whirlwind of claws, talons and fangs.
Overall, I was happy with how the army functioned and played. Losing the Trygon early on was disheartening as I wanted to use it. The one thing that I was impressed by was the effect of poison on my warriors and gargoyles. They were able to hurt a lot of hard targets that otherwise would have caused real trouble for them. My biovores saw the light of day for the first time ever as previously I had written them off as useless. Today they did ok, but due to the large amount of 3+ saves on the board didnt cause too much damage. Still, they did better than I expected and as a cheap HS choice I may try them again sometime.