thoughts on the new CSMs, 6th ed, and general ramblings

For the discussion of anything related to Warhammer 40,000
User avatar
me_in_japan
Moderator of Swoosh!
Posts: 7475
Joined: Fri May 14, 2010 2:46 pm
Location: Tsu, Mie, Japan

thoughts on the new CSMs, 6th ed, and general ramblings

Post by me_in_japan » Sun Nov 18, 2012 12:24 pm

Well, I played my first ever game of 6th ed today - huzzah! Many, many thanks to Prim for coming all the way down to Tsu from the sophistmacated land of the big city.

Setup was my usual desert board. It was nice to play two pretty much completely painted armies on a pretty much completely painted board. The glowy green crystals were also nicely appropriate for the crons :)
Image

We played a pretty long game - it went on for the full 7 turns, and in fact the sun went down round about turn 5 (I quite like that GW have noticed that the sun both rises and sets, and have reflected this in the new Night Fighting rules.) To tell the truth, Prim was winning for most of the game, but I managed a rather sneaky last-turn objective grab/objective contestion that had us draw on objectives, and as we had both killed each others' warlords it fell to first blood, which was me. Score one win for the 6th ed stinkies :mrgreen:

My thoughts on the way the new CSM play are pretty positive. I'm still happy with the simple fact that I can just use my 5th ed minis with no conversion work required. Prim opined that this isn't such a good thing, as the very lack of radical change left him feeling a bit uninspired with the new 'dex. I can totally see his point, but from a purely selfish perspective not needing to pull arms off and resize squads is pretty helpful.

One thing I did find is that units that used to be a bit meh in the old codex (e.g. spawn and possessed) are now bitchin' good. My spawn effectively won me the game by eating his entire unit of Destroyers in the 2nd turn of the game, granting me first blood. The spawn unit actually survived for quite a long time, largely due to having the mark of nurgle (T6) and 3 wounds apiece. The last one ended up falling after a round or two in CC against a unit of 'cron warriors. He would eat a couple, then They'd Be Back in the next phase. Probably plays merry hell with the digestion, I'd imagine.
Image

The possessed were completely owning the center of the table at one point. In turn two they disembarked from their rhino and waded into the middle. They were promptly charged by a small horde of scarabs (8 bases, 3 wounds apiece. yeesh). Fortunately for me, possessed seem to be a good deal better at dealing with scarab attacks than land raiders, and the daemonic chappies managed to munch their way through 3 bases before the bugs even got a hit on them. In fact, over the next few rounds the scarabs completely failed to kill a single possessee, probably helped by the fact that my terminator lord was in there too.
Image
Not even the Canoptek Spyder could make a dent in them, and in fact he ended up getting munched by them too :D S5 - there when you need it :D
Image

Eventually, however, the possessed went down to concentrated fire from a squad of Deathmarks (bastarding things, so they are. 2+ to wound, my arse :evil: :P ), one of those flying abominations, and a full squad of cron warriors. The lord went the same way, sadly. This left the center of the table firmly in Prim's hands. By this point I was really running out of dakka.

over on the right hand side of the table, Prim floated his Wraiths down to take out my Chosen. However, it would appear that today Papa Nurgle had his eye on the lads in purple, and they remained resolutely unkillable. Eventually, although the Wraiths nobbled my Blight Drone good and proppa, the combined shooting of Esmerelda (the bells!) and the Chosen sorted out the Wraiths and secured me the right hand flank.
Image

The left hand side was initially pretty quiet, with just one squad of plague marines idly making their way towards an objective. All this changed when Prim paradropped a squad of 'orrible shield and glaive wielding elites, accompanied by the Necron Overlord onto the hapless stinkies. Since none of these chaps could charge after deep striking in, my plague marines took a pop at them with their two melta guns. This was a Bad Idea, as the crons promptly saved the one shot that hit, and owing to their special Captain America Shields, ricocheted the shot right back in the face of my squad champion. He reacted as most do to a melta gun shot at point blank range to the head, collapsing into a heap of headless goo.

Round about turn 2 is when it got interesting on the left, as that's when my daemonic allies saw fit to turn up. Epidemious and 13 accompanying plaguebeares 'ported in with a view to assaulting the shieldycrons, but as the crons themselves had found earlier in the turn, couldnt actually assault from a deep strike. As it turned out they couldn't assault in the next turn, either, due to rolling snake eyes for their charge range. Come on lads, it's slow and purposeful, not slow and pointless :roll:

Anyway, they made it into combat eventually, and Epidemious spent the next couple of turns avoiding challenges from the 'cron lord, while the bearers soaked up power weapon hits. This state of affairs continued until about turn 6, at which point Epi's Tally popped a doozy and went over 20. Suddenly all the nurgle units were wounding on a 2+ in CC, and ignoring armour saves. At this point Epi boldly stepped into the fray, and he and the remaining 1 plaguebearer managed to kill off the Overlord and his shieldycrons.
Image

So, overall, a win for the stinkies, largely due to Epidemious' frighteningly dangerous ability. The possessed, spawn and chosen all did very well, and made Papa N proud with their resistance to getting clobbered. On the side of the crons, the new flyers (Stu had 2) are pretty horrible, and you basically just have to position yourself so the flyer has to fly past you. That, or capitulate to GW marketing and get some flyers/AA guns yourself. Scarabs and Spyders are nasty, nasty things, and should killed at the first opportunity. Flame the buggers if at all possible.
Image

I like the way 6th ed allocates hits in order of proximity. This make sense intuitively, unlike the previous edition's wound allocation rule. Random charges don't cause as many problems as I imagined they would, and overall the game plays pretty smoothly. This was no doubt helped a lot by Stu's own encyclopaedic knowledge of the rules, and he was always willing to help me out when I got confusticated.

So, once again, many thanks to Stu for coming down. I'm looking forwards to my next game against Badruck next week. Thumbs up for 6th ed 40k :)
current (2019) hobby interests
eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

User avatar
job
Destroyer of Worlds
Posts: 3368
Joined: Mon Jul 12, 2010 10:29 pm
Location: Nagoya

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by job » Sun Nov 18, 2012 12:30 pm

Nice table and nice pics.
Models Painted, 2020
70 28mm miniatureS

User avatar
ashmie
Wargod
Posts: 2747
Joined: Mon May 17, 2010 9:08 am

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by ashmie » Sun Nov 18, 2012 2:34 pm

Cool battle report, well done. Must bring my marines over sometime before 2012 ends. :)
Forget about yesterday, don't worry about tomorrow because all that matters is today.

Minis painted in 2017: 13
Minis painted in 2018: 45

User avatar
Spevna
Moderator
Posts: 3370
Joined: Sun May 16, 2010 7:51 am
Location: Yokkaichi city, Japan

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by Spevna » Sun Nov 18, 2012 2:43 pm

Lovely jubbly mate.
Stuff painted in 2014 56
Stuff painted in 2015 118
Stuff painted in 2016 207
Stuff painted in 2017 0

User avatar
Primarch_Vanguard
Veteran
Posts: 328
Joined: Wed Nov 21, 2012 2:41 am

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by Primarch_Vanguard » Fri Nov 23, 2012 12:24 pm

Good battle report. Enjoyed it and the pictures. Love the table top.
The one, the only.

Putting foot to butt all over the universe.

User avatar
me_in_japan
Moderator of Swoosh!
Posts: 7475
Joined: Fri May 14, 2010 2:46 pm
Location: Tsu, Mie, Japan

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by me_in_japan » Fri Nov 23, 2012 3:11 pm

Thanks, all, for the kind words. I felt quite inspired after that last game, tbh. It's good to be back on the 40k horse again :)
current (2019) hobby interests
eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

User avatar
me_in_japan
Moderator of Swoosh!
Posts: 7475
Joined: Fri May 14, 2010 2:46 pm
Location: Tsu, Mie, Japan

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by me_in_japan » Sat Nov 24, 2012 2:27 pm

Howdy again, all :)

Well, today I was fortunate enough to play my second game of 6th ed with my Nurgle Marines. This time was against Admiral Badruck, who very kindly made the trek from Gifu to my place here in Mie. Cheers, Rob :) I need to get myself up to your place in the nearish future, to meet Cuba, if nothing else :)

So, as with my last game it was 2000pts. This time I was up against the Tau, who seem to have taken a big dose of steroids in 6th ed. Their battlesuits now jump 2D6" instead of 6, which means on average they got faster, and on a good roll they can be pootling 12" away, which can really cause issues for many shorter ranged guns, as well as nixing your chances of charging them. Likewise, skimmer rules (jink etc) work very well for Tau, making their tanks far more survivable. Throw in their +1 cover save upgrade and suddenly most Tau vehicles get a 4+ save out in the open. With the AV12 armour on the 'fish, and 13 on the Hammerhead, they can be pretty hard to shift. Finally, deep strike is now far less risky than before, so battlesuits can be reliably dropped where you want them to be.

For this game, I wanted to try the units that didnt make it into my previous list, so out went the Havocs and the Chosen, and in went a squad of terminators and a land raider. I rolled the "can infiltrate D3 units of infantry" for my warlord power, so I infiltrated my terminators (to no great effect, I might add)

Image
Image

As you can see, the land raider (containing the possessed and my lord) was not a very popular chap with the Tau :shock:
Image
Those are battlesuits in front of it, btw. Demiurg battlesuits, but battlesuits nonetheless. With meltaguns, more to the point... :(

So, that was that for the poor old land raider. To be honest, I'm always terribly underwhelmed by land raiders. All an opponent needs to do to wax it is shoot a few melta guns at it. Most opponents will have a few melta guns. Heck, my own nurgle army has at least one per squad. Melta vets, fire dragons, meltagun battlesuits, and basically any jump pack unit that can take a couple of melta guns will spell doom for your landy. 250pts for a killable two shot lascannon/heavy bolter. Hmmn. Not impressed. Maybe it's just me, though.

So, the possessed and the lawdy pile out. I wasn't expecting a repeat of their performance against Prim's 'crons, but even so, they were a bit meh today. To be fair, as you can see from the pic they were facing down a lot of dakka, but even so losing 4 possessed on the charge to Overwatch fire from Fire Warriors was just embarrasing :( The rest of the squad, and the lord, got whittled to death. Fluffing their charge range didnt help, either.
Image
Why's evrybody always pickin' on me? [/bloodhound gang]

Over on the right, Epidemius and his buddies managed to turn up on time, and in an epic display of bravery squatted behind a wall miles away from anywhere. They spent the next two turns trundling across the board in search of something to do.
Image
On the right hand flank, a squad of plague marines pootled up in their rhino, while the spawn slithered up the trench in the middle. Eventually, after snacking on a sniper drone team, the spawn nobbled the Hammerhead, and the CSM got back into their rhino.
Image

Meanwhile, in the center my dreadnaught (sorry, hellbrute, as it's known these days. Seriously. I used to have eldar dreads and chaos dreads, now I have wraithlords and helbrutes. yeesh :roll: ), a squad of plague marines and a blight drone kinda sat there and held the line.
Image

A note on blight drones (and my apologies to Stu for being unaware of this during our game.)

The blight drone is a flyer. :shock:

This is mega epic changes. Flyer. That can hover. With AV12 on the front, and 3 hull points. And a twin linked S7 heavy 2 gun for killing other flyers, a boom cannon/death template for killing infantry and light vehicles, and a bad smell. Blight drones just went from good to awesome. The drone was extraordinarily difficult to shift due to being demonic. I actually played most of the game with him as a fast skimmer, because I hadnt read the rules right. It was only about turn 5 that I realised his new aceness.

Image
Your bullets cannot harm me! My butt is like a shield of steel!

As the game progressed, the huge mob of tau on the left hand side (that had killed my land raider, possessed and lord) got kinda spread across my back row. Fortunately, this put them within clobbering range of my dreadnaught, my blight drone and epi and his plaguebearers.

Image

It took a while, but eventually everything was killed off with the exception of a squad of ungodly lucky fire warriors, who remained pretty much untouched until the end of the game, at which point the blight drone went all flyer, zoomed up to them and vomited them to death. Lovely :mrgreen: In the center, my plague marines were pretty much unkillable (to be fair, by this point Epi's tally had popped, and they all had 3+ FNP saves) Once the Tally hits 20, it's pretty much all over bar the squidging - the plague marines were flamering poor old kroot and pathfinders all over the shop, and soaking up plasma fire from the battlesuits and chortling while doing so. Pretty nasty all round, tbh.
Image

So, overall another win for the Stinkies, and an educational one, too. I think I'm starting to get a bit more of a handle on 6th ed. Thanks again to Badruck for coming down and proving that Tau can fight pretty damn hard when they want to. Once the new dex hits the streets (whenever that may be) the Tau are going to be really horrible to deal with.
current (2019) hobby interests
eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

User avatar
job
Destroyer of Worlds
Posts: 3368
Joined: Mon Jul 12, 2010 10:29 pm
Location: Nagoya

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by job » Sat Nov 24, 2012 3:05 pm

Another nice looking game. The shots really pay tribute to your table. And props should be given to Badruck because his Tau are coming out pretty darn good looking. (The same of course goes for the infamous Nurgle army.)
Models Painted, 2020
70 28mm miniatureS

User avatar
Colonel Voss
Moderator
Posts: 1132
Joined: Sun May 16, 2010 11:16 pm
Location: Yokkaichi, Mie

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by Colonel Voss » Sun Nov 25, 2012 12:51 am

man, now I want to get a game in! have yet to play
It's easy to die in the swamp. What's hard is to staying dead.
-Alten Ashley

Iron within, Iron without

Seb
Champion
Posts: 612
Joined: Mon Nov 08, 2010 2:48 pm
Location: Nishio

Re: thoughts on the new CSMs, 6th ed, and general ramblings

Post by Seb » Sun Nov 25, 2012 8:35 am

Nice battle report, to which unit goes that prestigious MVS (Most Valuable Stinky) award to this time?

Post Reply

Return to “Warhammer 40,000 - ウォーハンマー40,000”