Discrepancies and inconsistencies with GW rules.
Posted: Thu Jul 18, 2013 3:15 pm
What? GW rules inconsistent? Say it ain't so!
Hum, yes, anyway - I have a not entirely hypothetical question for you all. The answer may seem fairly obvious, but I've been kinda mulling this over in my head, and I suspect folks' responses will boil down to individual attitudes to gaming.
Eldar recently got a jubbly big update in the form of their new codex. Now, said codex changed a lot of fundamental army-wide rules. Some of those cover eldar physiology (eg battle focus, fleet) and some cover weapon abilities (eg shurihail).
All fine, as long as one is just plying codex eldar.
Corsairs. Those bastards are always making trouble...
Eldar corsairs are (without quoting page numbers, although I could) harder and more experienced than regular craftworlders. Their stats were, at time of release, better than craftworlders. Now they are worse. Tbh, I'm prepared to swallow this. But, they also use lasblasters and shuriken weapons. The corsairs book says on multiple occasions over multiple pages that one should reference codex:eldar for relevant rules. It also lists stats for the guns which, at time of publishing were correct and matched codex eldar, but which now do not.
It's safe to say hell will freeze over before FW see fit to FAQ this easily resolved, fundamental problem with their book, so I've been wondering how exactly to approach this problem.
Obviously, any conclusions reached would be very much house-rules, opponent's consent, but generally what do folks think of me applying common sense and retro-fitting the corsairs rules with the appropriate new rules from codex eldar? I was thinking to go through unit by unit and listing all the head-wall glaring problems and offer solutions, but there's no point in doing that if folks don't approve of the basic concept.
So, what say you? Common sense or RAW AAC?
Hum, yes, anyway - I have a not entirely hypothetical question for you all. The answer may seem fairly obvious, but I've been kinda mulling this over in my head, and I suspect folks' responses will boil down to individual attitudes to gaming.
Eldar recently got a jubbly big update in the form of their new codex. Now, said codex changed a lot of fundamental army-wide rules. Some of those cover eldar physiology (eg battle focus, fleet) and some cover weapon abilities (eg shurihail).
All fine, as long as one is just plying codex eldar.
Corsairs. Those bastards are always making trouble...
Eldar corsairs are (without quoting page numbers, although I could) harder and more experienced than regular craftworlders. Their stats were, at time of release, better than craftworlders. Now they are worse. Tbh, I'm prepared to swallow this. But, they also use lasblasters and shuriken weapons. The corsairs book says on multiple occasions over multiple pages that one should reference codex:eldar for relevant rules. It also lists stats for the guns which, at time of publishing were correct and matched codex eldar, but which now do not.
It's safe to say hell will freeze over before FW see fit to FAQ this easily resolved, fundamental problem with their book, so I've been wondering how exactly to approach this problem.
Obviously, any conclusions reached would be very much house-rules, opponent's consent, but generally what do folks think of me applying common sense and retro-fitting the corsairs rules with the appropriate new rules from codex eldar? I was thinking to go through unit by unit and listing all the head-wall glaring problems and offer solutions, but there's no point in doing that if folks don't approve of the basic concept.
So, what say you? Common sense or RAW AAC?