MiJ's Eldar Corsairs and related rules confustications

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me_in_japan
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MiJ's Eldar Corsairs and related rules confustications

Post by me_in_japan » Mon Apr 21, 2014 11:12 am

As most of you are aware, I plan on using Eldar Corsairs at Nagoyahammer this year. Now, corsairs appear in Imperial Armour 11: The Doom of Mymeara, and there is a full list for them in there with all FOC slots accounted for. Unfortunately, said list is now extremely out of date, and meshes very poorly (if at all) with existing eldar rules, or indeed, 6th ed rules. The psykers and vehicles in particular simply don't work (e.g. at that point there were no rolls for psychic powers or flyers in 40k.)

Fortunately, Forge World have released updated rules for most of the problems that rendered corsairs effectively unplayable. Unfortunately they released these updates over two separate FW books and an FAQ, not forgetting that some units are still intended to be used as they appear in IA11.

In order to keep things as simple and straightforward as possible for my opponents and team mates at Naghammer, and taking to heart the idea that this is a friendly, non-competitive event, I have attached an Excel sheet of my 1000pt army list, which says where rules for any given unit can be found. I will, of course, also bring copies of all relevant rules to the event.

For those of you disinclined to read the list, it's easily summarised as: They're basically Eldar on crack. Really, really fragile, but really, really hurty. :twisted:

Looking forward to seeing yez all in a couple of weeks :D



*edit* note that IA11 doesnt contain specific rules for infantry weapons such as the flamer or EML. I'll be using the rules from codex Eldar, as the points match.
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