Warhammer Fantasy campaign 2012 - Warhammer Risk!

For the discussion of anything related to Warhammer Fantasy/Age of Sigmar
User avatar
Mike the Pike
Prince of Purple
Posts: 1948
Joined: Fri May 14, 2010 1:42 pm
Location: Toyokawa

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Mike the Pike » Thu Jan 12, 2012 11:33 pm

Well Jus and I are working hard to make a fun campaign aimed at mature gamers interested in the story line of their characters.
So you two won't be playing in it then? :D :D :D

When did the campaign become about Character development? Nothing Jus has said so far mentioned anything about character story lines. I thought it was gonna be about core competency? Have you two actually been listening to each other? :D

I don't think anyone said it wasn't fair to their own army. Prim, and I both pointed out that exceptions to the rules might bot be such a good idea (sounds rather productive). I even suggested, rather than hard and fast restrictions, having small bonuses for those that do follow the restrictions. Did you even read these posts? :D

Also, neither of you addressed the physical/financial aspects of actually fielding an army with 8-900 points of core. I can do it for both of my armies easily, but some folks can't at this point and it would cost them quite a lot of time and effort to do so. 3-400 more points of skellies, rats or gobbos is a rather daunting prospect.
Morituri nolumus mori!

User avatar
jus
Moderator
Posts: 1207
Joined: Wed May 19, 2010 4:11 am

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by jus » Fri Jan 13, 2012 1:31 am

When did the campaign become about Character development? Nothing Jus has said so far mentioned anything about character story lines. I thought it was gonna be about core competency?

Why can't it be about both? We intended from the start to have a narrative component to it involving the character sheet from blood in the badlands. This is purely a fluff component, fleshing out who your characters are, and what are the things they do in the campaign. What we aren't doing is character advancement (lvl up system etc) because that would be "too complicated" for some people.


As for your physical problem:

45 goblins in 2 regiments, full command, netters, fanatics
10 spider riders, full command and bows.
-740 points. few more goblins with the works would see it comfortably at 800. What's the problem?

skeleton warriors, zombies, ghouls etc. are my perogative, and it's not a problem.

20 glade guard, full command with or without scouts upgrade
20 dryads with champion
10 glade riders - full command - 780 points. almost practically there.

yes indeed... the sky is falling down.

User avatar
Primarch
Evil Overlord
Posts: 11508
Joined: Fri May 14, 2010 9:33 am
Location: Nagoya
Contact:

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Primarch » Fri Jan 13, 2012 1:41 am

@MtP - maybe you would get more responses if you didnt begin by insulting the person you are addressing? :lol: :lol: :lol:
I think the choice of using more core isnt necessarily a bad one, but the amount of core some people have available may be limited as MtP says. The answer may be to just play smaller games, e.g. 1500 points if you dont have enough.
I am going to wait for Badruck and Jus to get the rules posted up here before I worry too much about it, as right now it seems like they are still kicking ideas about and they are still tweaking things. There is no point in getting all worked up when the rules are as official as a leaked 6th edition pdf.
If they can work in character driven rules then that is fine with me, and if certain folks had been at the Winter Blitz instead of sitting on a beach somewhere then they may have already heard about that aspect of it.
Honestly, I think this is going to be a more 40K year for me, but I will try and get some Fantasy in as well. I am waiting to see the full rules and if you need any help, or a new forum section feel free to ask.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450

User avatar
Mike the Pike
Prince of Purple
Posts: 1948
Joined: Fri May 14, 2010 1:42 pm
Location: Toyokawa

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Mike the Pike » Fri Jan 13, 2012 3:24 am

@prim:I get plenty of responses by being insulting folks. Just ask Spev. :D :D :D

@The Madmiral Jus Binary: I have no problem with it being about both. Just, when I made a constructive comment about the 'core competency' thing a certain salty sea dog got all grumpy and implied this campaign was all about characters which was news to me at that point. If everyone who wants to be involved can easily do 40% core then I have no problems, just playing Devil's advocate.

@everyone: who's worked up about anything? Seems everyone forgot what the purpose of a forum is over the break. :roll: reading back over the posts in this thread, something which it seems some folks haven't bothered doing, I see some suggestions for a campaign, requests for advice, advice proffered, umbrage (confusingly) taken, resultant general confusion. BTW You guys do realize that advice =\= agreeing with everything we suggest, right?

Just in case anyone is still 'worked up' please take a virtual chill pill and try to picture this discussion as happening over a quiet cup of coffee (or whatever one's chosen tipple is) not as a geek-rage-knife-fight.

:D :D :D :D :D :D :D :D apply liberally throughout above post if you suffer from a common sense deficiency
Morituri nolumus mori!

User avatar
Admiral-Badruck
Destroyer of Worlds
Posts: 4511
Joined: Fri May 14, 2010 1:22 pm
Location: Mekk Town AKA OGAKI

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Admiral-Badruck » Fri Jan 13, 2012 4:16 am

Not grmpy certainly never grumpy on Nagoyahammer Not salty don't live anywhere near the sea and even though I have a dog I lack a lot of the required DNA to be a dog. :mrgreen: :mrgreen: :mrgreen:But MTP seems to want to get my goat. If that is the case he can have him. To be honest I was tried of feeding him.

As for the core requirements. I Do not see it being a problem. Especially if folks use rank filler.

As prime said I see this year as a 40kyear but FB is fun too and some folks only have FB so I am bringing the orcs. War boss seems like a great character. Lots of fun beeing had here. Hope everyone joins in with a mature attitude. If they do it will be a fun year of FB
"i agree with badruck" -...
MIJ
Consider me a member of the "we love badruck" fan-club.
MIJ

User avatar
Mike the Pike
Prince of Purple
Posts: 1948
Joined: Fri May 14, 2010 1:42 pm
Location: Toyokawa

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Mike the Pike » Fri Jan 13, 2012 4:31 am

Huh?
I give up. I really do. Did you even read my post. :roll:

By the way, I don't want anyone's goat. I prefer sheep :D
Anyways, I also look forward to playing some WFB this year with the most- maturist-attitude ever.
:D :D :D :D :D :D
Morituri nolumus mori!

User avatar
Admiral-Badruck
Destroyer of Worlds
Posts: 4511
Joined: Fri May 14, 2010 1:22 pm
Location: Mekk Town AKA OGAKI

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Admiral-Badruck » Fri Jan 13, 2012 5:40 am

I Read your posts (I always do most of the time I get a kick out of them) but I do not really understand what you want to say mate. :roll: looks like you are fine with everything and looks like jus and prim answered your questions. :D I just wanted to let you know that I am not grumpy. :mrgreen:
"i agree with badruck" -...
MIJ
Consider me a member of the "we love badruck" fan-club.
MIJ

User avatar
Tenorikuma
Champion
Posts: 788
Joined: Mon Oct 10, 2011 1:36 am
Location: Nagoya

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Tenorikuma » Fri Jan 13, 2012 5:45 am

Since my own force is pretty small, Mike's concerns are good to take into account, but I think we're golden if proxy models are allowed where necessary. (Not that I like using them, but the Game Must Go On! :D )

I'm really glad you guys are planning this, since I'm still all in my gung-ho fantasy mood. :mrgreen:

If you want to incorporate sieges and Voss's terrain isn't enough, I could probably make or buy some.
Image

User avatar
ashmie
Wargod
Posts: 2747
Joined: Mon May 17, 2010 9:08 am

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by ashmie » Fri Jan 13, 2012 6:41 am

I'm keen to be involved in this campaign too.
I've already told Jus my ideas but I'll put them here just to recap. Most of them are taken from a play by post campaign I played for Napoleonics. We fielded Napoleonic era armies but on a map of Britain. The GM (yes there was a campaign GM) sent us postal maps for each turn and we wrote our orders in letter form. For example Great Britain has a confrontation with Russia in Dorset. It was mad but very fun. When we could meet up to play it out on the tabletop we would but if certain parties were busy the conflict could be resolved using an autoresolve roll from either the GM or the players. The campaign lasted for 18 months before it ran out of steam. Was very fun.

Anyway for this campaign. How about the army has to travel on the campaign map in consecutive hexes, it can't magically jump around the map. You can post your armies movements on the campaign map on a daily basis online. Certain areas are more valuable to certain armies. For example the Dwarves and Orcs in the mountains, the Empire in the towns and port cities like Marienburg, Altdorf etc, the Wood Elves in Athel Loren, the undead and vampires in Mordheim. If your army controls a beneficial part of the map it can gain advances (extra reserves) or bonuses (re-rolls) when playing out the battle on the tabletop.

I haven't read up on the 40k campagn yet, but I'm keen to play that too as I will have some new units I'm preparing for NH this year.

@MTP The beach was probably the best place to be this winter holiday instead of angsting on the forums. It's all cool now, Winter Blitz was a blast again.

Final idea, how about making an actual physical map that is situated in Nagoya at Joshin and then that way when someone wins a game it can be marked with a model of that army or stamped with a marker. I like the idea of having a real map as well as the online one. This would be an incentive to play more battles for me.

Hope that's helpful :)
Forget about yesterday, don't worry about tomorrow because all that matters is today.

Minis painted in 2017: 13
Minis painted in 2018: 45

User avatar
job
Destroyer of Worlds
Posts: 3368
Joined: Mon Jul 12, 2010 10:29 pm
Location: Nagoya

Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by job » Fri Jan 13, 2012 12:23 pm

Just in case anyone is still 'worked up' please take a virtual chill pill and try to picture this discussion as happening over a quiet cup of coffee (or whatever one's chosen tipple is) not as a geek-rage-knife-fight.
Hey some of us have been trying really hard to instigate a geek-knife-fight brawl for sometime!

I am going to keep typing the montra of Simplicity, Simplicity, Simplicity in hopes if being heard. I like the idea of sieges and such, but I think it will be really hard and burdensome on people. Whatever you cook for rules, please try to imagine it happening on the scale our community can support. Remember we have major schedule, money, space, partner and family concerns to balance along with other gaming interests. I think the goal should be to take the 2012 campaign a step up from the 2012 one.

I would mostly be interested in adding this character dimension. It sounds like others like this, too. Maybe this should be the focus of development instead of an elaborate battle system or attempting to balance forces?
Models Painted, 2020
70 28mm miniatureS

Post Reply

Return to “Warhammer Fantasy - ウォーハンマー”