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WFB - Going on Campaign

Posted: Sun Oct 28, 2012 1:15 pm
by Primarch
So....having spoken to some of the Joshin regulars over the past week, the subject of campaigns has been mentioned and discussed. It would appear that people are keen to do something beyond just playing pick up games, but at the same time the previous 'Risk' campaign seems to have died out from a lack of interest and effort (and the 40Kampaign too for that matter).

Having recently gotten back in to WFB thanks to some very fun games at Orc-toberfest, I want to keep my level of interest up by doing more than just playing the same six core missions over and over again. There are dozens of extra missions available if you know where to look for them (the hardback WFB rulebook for starters) and similarly lots of campaign books available. Blood In The Badlands, Tarmukhan and the Generals Compendium are all great sources for ideas.

So to get to the point.
I am going to run a campaign.
The campaign will be more involved than the Grand Campaign, armies will move on a map and fight battles depending on their positions. Each turn will consist of a 2 week order period where players PM me their unit orders and I work out who will fight who. There will then be a 6 week gaming period for players to get their assigned games in. (Essentially 2 Joshin events).
It will be open to anyone who wants to play, but the focus will be on playing games at Joshin. If you cant make it to Joshin, it is up to you to make sure that your games get played on schedule. Sorry if this sounds a little strict, but I want to keep things moving so that folks stay interested. If you really cant make it, there will be rules for missing battles.
If there are a LOT of battles in one period, or very few we may adjust the schedule if necessary.
Units and heroes will have a chance to gain experience and adjust their stats/rules/equipment as they go.
Characters can and will die.
The more you put into the game (time, imagination and energy) the more you will get out of it. Players may submit cool ideas for wild and wacky stuff they want to try and do, though there will always be a chance of failing and for an opponent to take advantage of it.
There will be elements of diplomacy and alliances involved. Players can and probably will switch sides midway through a conflict.
Side games and extra effort will be encouraged and rewarded.
You can write as much fluff/fiction as you want. It wont have much, if any, effect on the games, but if that is your thing feel free. The campaign map, your opponents, the GM (ie. me) and the results of games will determine the next stage of the campaign.

I am going to put a LOT of time and effort into running this, so I only want players who will do the same. If you cannot commit to regularly playing WFB at Joshin and/or travelling to get games in then think twice before throwing your name in the ring. If you dont want to face any non-standard units/rules, or if you are happy playing the same six missions and nothing but, this wont be for you.
If on the other hand, you want to scratch build your own fiendish devices, fight over fortified towns, sink enemy ships and launch invasions into other realms then this is probably going to be right up your alley.

Regards,
P.

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:09 pm
by Tenorikuma
Sign me up! And let me know if you need any help making terrain or anything.

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:13 pm
by ashmie
I definitely wont be able to make Joshin every month but I've played Napoleonics by post before and it was very fun. I have a fully fledged 2000 point army here of Orcs. If I fight a battle at the Tsu day on the 3rd Sunday of the month can it count towards the campaign?

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:16 pm
by Admiral-Badruck
Looks like fun I just wish I liked fb more and that it was not on Sundays. Looks great though. Good luck :mrgreen: badruck approved.

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:21 pm
by ashmie
There seems to be a huge divide in our community these days, not only with who we choose to play but in what systems we play. We have DL trying to get a Warmahordes campaign going, Joshin with the fantasy battle, little old me in backwater trying to build an honest to god real to life Pike and Shotte army project. Wouldn't we be better off with a campaign that can be played in any location and to a system that everyone plays.
Take a look at the big red space marine above and no prizes for guessing which one that is? ;)
Or even better Mordheim campaign. Fast, non complicated, wholesome. 8-) :geek:

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:26 pm
by job
I'm cautiously excited.

First, are you going to play in the campaign? If you want to run it I think you should play in it to, partly so you can enjoy it, and partly to show you are part of it, too.

Second, I think the schedule I idea is great. Two Joshin Days should be enough time to finish a game between two people who want to play. BUT I think the people "in the hat" should be variable everytime. Almost everyone has had a period where they didn't make it to two or more Joshin Days back-to-back. So I think if people want to join or leave, they can do it anytime and without bothering you or anyone else participating.

Thirdly, I like the basic character chances to level up or adjust their stat lines, but I think you need to put more thought into it. (Having characters possibly die is probably more of a limiting and unbalancing factor than anything. It would probably just lead to people buffing characters to ridiculous levels, picking more powerful characters and avoiding challenges that threaten their character and reduce the number of epic challenges.) I'd say keep the character leveling thing on the light (maybe just stat line changes as in Mordheim) and simple (so it is easy to quickly understood and not overly complicating; Warhammer is already complicated enough.)

Fourthly, I like how you want to add missions or stuff, but please make it easy to access, understand and open for players to easily enjoy the missions and games.

Fifthly, I like the campaign and diplomacy idea, but if you will not write fluff, then please accept the fluff input of players so they feel they have a direction in things. (We all I think a lot of us have some fluff element to our armies. I have quiet a bit written and imagined on my phone and computer. :oops: )

Oh, and one last thing: I think simple is best. Because I think we want the Japanese guys to feel it is easy to play and access. Other thing is to think about how successful your 2010 campaign was when all it was... was a a map. Maybe maps are awesome, but the 2011 40k and Warhammer campaigns seemed a little too complicated for our disparate group.

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:32 pm
by ashmie
Absolutely what Job said. Allow the fluff to happen. There is nothing worse than thinking something up for your army and then being told no. Please allow us to field games outside of Joshin too otherwise the campaign wont work. Well it will work but not to the dizzying heights it could work. If it's Joshin or bust then I'm afraid I can't take part. Particularly because I'm focusing mainly on Black Powder and 40k from here in.
If there is a chance I can get my Bogenhafen Empire down then that is something worth painting for. But I would need them to be able to fight at Tsu, Kuwana and Joshin to make it worth while in a campaign.

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:36 pm
by job
ashmie wrote:Absolutely what Job said. Allow the fluff to happen. There is nothing worse than thinking something up for your army and then being told no. Please allow us to field games outside of Joshin too otherwise the campaign wont work. Well it will work but not to the dizzying heights it could work. If it's Joshin or bust then I'm afraid I can't take part. Particularly because I'm focusing mainly on Black Powder and 40k from here in.
If there is a chance I can get my Bogenhafen Empire down then that is something worth painting for. But I would need them to be able to fight at Tsu, Kuwana and Joshin to make it worth while in a campaign.
Good point. I guess we Nagoya guys can forget about how far Mie can be from Aichi until we actually travel to the Tsu events. (Ugh, I feel really burnt by the time i get home from those excursions. :!: Still, good stuff you organize in Tsu.)

I'd definitely feel sorry if we didn't see Ash's Middenhiemers or Waagh! sometime during the campaign.

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:38 pm
by Tenorikuma
ashmie wrote:But I would need them to be able to fight at Tsu, Kuwana and Joshin to make it worth while in a campaign.
Ash, if you participate I'll gladly trek over to Tsu when battle opportunities arise. My understanding is that games can take place anywhere. Stuart is simply choosing the 2-month turn period so frequent Joshin players can take advantage more easily.

Re: WFB - Going on Campaign

Posted: Sun Oct 28, 2012 2:41 pm
by ashmie
Gotcha, well it's an incentive to play that one extra system if nothing else. Night all. :)