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Which's best for multiple-wizards rosters among basic lores?
Posted: Wed Feb 13, 2013 6:34 am
by asch
I'm thinking these days that Empire armies with multiple wizards
can rock in large-scaled battles.
MtP proved to me Beastmen wiMany th 3 Lore of Beast sharmans do very well, thanks to the lore attribute.
If we consider including multiple wizards of the same lore in our armies, which do you think the best of 8 basic lores?
It should meat some criteria, I think:
- Power levels for many of its spells should be low (7 or less is desirable ).
- Its signature spell should be useful for you and/or annoying for your enemy in most points of a battle. Signature magic missiles help us usually only at the beginning.
- A few blasting spells or boosted versions would screw your enemy when the wind of magic blows strong.
Referred to these points, my recommendation is the Lore of Heaven. Its signature spell work well both against shootie and close combat armies. Its magic missiles are banes for annoying flying things.
I think second best is the Lore of Shadow. Its signature debuff spell seems to make difference in battles against most kinds of armies. Its #5 and 6 are deardly though demand you to risk miscasts.
Any other thoughts?
Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 6:51 am
by ashmie
Good question. I'll have to read them and get back to you. My personal favourites are Amber and Fire but that's in an rpg fluff setting.
Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 7:49 am
by Tenorikuma
Both Lore of Heaven and Lore of Shadow both sound good. That's what my starting Empire army will probably use.
Lore of Fire sounds like it is easy to use but less powerful. Lore of Metal is obviously good against armies with lots of armour.
Lore of Life is a little boring, but it still has one of the game's strongest spells, the Dwellers Below, which is especially powerful against huge deathstar units.
Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 9:57 am
by kojibear
Both Lore of Heavens and Lore of Shadows look good!
I think the Lore of Shadows has a greater number of hex spells, including one that is remains in play? From the games I have played so far in 8th edition, hex spells have really hurt! I think one of the hex spells is also a remains in play - The Withering - that forces your opponent to use dice to dispel.
What do you think

Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 11:23 am
by job
I like the thinking (Asch). Magic is one area of the game that is very tactical, but I think a lot of players think is either tricky to work or difficult to actually get off.
As for me, I say the most powerful Lore is Runesmithing!
• Casting cost "0" or just rolling 4+ on the anvil.
• Attribute: having more dispel dice than your opponent. Watch them give up in exasperation in the middle or their magic phase or even stop bringing casters at all.
• Blast them with dispel dice then roll the winds of Magic in your turn to spite them!
Oh, gosh, I think I just made lots of angry enemies for my dwarves.

Oops
Okay, as for actual lore (the ones you wizard or witch for), I'd go with Fire as having the best spell combinations to match the above. You could play the signature spell (5+) over and over to leach your opponents dispel dice. Then, pump up the same spell or cast a more powerful spell to hammer them.
Lore of Life's Dweller spell is POWERFUL

(gulp) but the spells are a little high in cost. It seems you should pair this lore with a lore that has lower casting costs. Maybe Shadow... Or Death.
Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 11:25 am
by ashmie
@Job: Just for the record I'm ash and he is asch.

Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 11:30 am
by job
ashmie wrote:@Job: Just for the record I'm ash and he is asch.

I thought you were Aschmie.
I was going to start writing Ashaichi.

Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 11:36 am
by job
kojibear wrote:Both Lore of Heavens and Lore of Shadows look good!
I think the Lore of Shadows has a greater number of hex spells, including one that is remains in play? From the games I have played so far in 8th edition, hex spells have really hurt! I think one of the hex spells is also a remains in play - The Withering - that forces your opponent to use dice to dispel.
What do you think

Personally, I think that the hex spells don't hurt a dwarf player that badly because we just spend our phase dispelling them. Of course the that decision must be much tougher for other factions.
Again, as a dwarf player, I think the "Miasma" of Shadow and "Soulbright" of Death are some of the worst to face. A full turn of the effects (no way to get ride of it in my turn) seems a lot worse. Nothing like watching a steady or strong unit become wimpy. And again, the casting cost are lowerish to start with in these two lores.
Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 11:40 am
by ashmie
@Job: No I'm ash mie he is asch with a C.
Re: Which's best for multiple-wizards rosters among basic lo
Posted: Wed Feb 13, 2013 11:53 am
by job
ashmie wrote:@Job: No I'm ash mie he is asch with a C.
I know dude. I'm just joking.
