Some rule issues

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kojibear
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Some rule issues

Post by kojibear » Sun Nov 28, 2010 11:26 am

Hi guys :D

These points came up during my last game.

1.) Units can move back but they must move backwards at half their movement speed.

Correct

2.) We were not sure, but a monster's stomp attack can be used when attacking character models. (That is how the Treeman ended up killing the Slann Priest.)

If the Slaan is in the fighting rank (they are usually allowed to hide in the 2nd rank) then it is an eligible target. In the FAQ stomp attacks are distributed as shooting i.e. across the unit. If no-one else was left alive to take any hits then the Slaan would take all of them. Mind you, if the Lizzies are in that position then they are effectively done for.

3.) You cannot dispel the Heavens Lore spell 'The Comet of Casandora: a spell which summons meteorites to strike the enemy' once it has been successfully cast. It does not specify that it is a remains in play spell. (BTW it is a nasty nasty spell ;) )

Sorry, no chance to dispel after it has been successfully cast. Best just get out of the way.

4.) Another stomp attack question. My Treeman killed all of the Temple Guard with his normal attacks, which left only the Slann Priest. Could the Treeman have used his stomp attack on the Priest. The situation was that the Treeman had a Flank charge, so the Slann was not actually in base to base contact at the start of combat. But I would have thought the Treeman would just move up and stomp that overweight pile of magic bacon?

The way I see it, if all the Temple Guard are gone then the Slaan is moved into contact with the attacking unit as per the 'incomplete ranks' rule RB Pg.49 and is therefore eligible to fight and be fought. So it would eligible to be stomped into the ground as you thought.


5.) Can a Treeman choose who he attacks? I would have liked to place all of the attacks on to the Slann Priest and not the temple guard, could I have done this?

Yes and No. If the Slaan somehow ends up in the fighting rank then yes you can place all your normal attacks against it as you can against any normal character. If it is in the second rank (it usually must be placed there) then no you can't hit it at all (that's the whole point of a bodyguard :D ). You can't direct 'Stomp' attacks against it either as they are distributed as per shooting attacks.

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kojibear
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Re: Some rule issues

Post by kojibear » Sun Nov 28, 2010 12:06 pm

Just remembered some more queries.

6.) Do skirmishing units get supporting attacks from those in the second rank during combat?

7.) Do units attacked by fear and terror causing units have to take a fear test at the start of each round of combat?

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kojibear
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Re: Some rule issues

Post by kojibear » Sun Nov 28, 2010 12:16 pm

Found the answer to the fear issues:

- Fear: Fear has changed profoundly - its only effect is to reduce an opponent's Weapon Skill to 1 if they fail a Leadership test. Note that the test is taken anew in each round of combat.

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kojibear
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Re: Some rule issues

Post by kojibear » Sun Nov 28, 2010 12:21 pm

This was also interesting.

A unit with more ranks than its opponent is steadfast, and takes Break tests without applying the difference in the combat result scores. Note that the combat resolution bonus for outnumbering an opponent is no longer used.

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kojibear
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Re: Some rule issues

Post by kojibear » Sun Nov 28, 2010 1:56 pm

This one is regarding skirmishing units and supporting attacks from the 2nd rank.

Looks like skirmishers do get supporting attacks from the second rank. But this is just from info on the net and not from a rule book, so will need to confirm this.

RB Pg. 77 Skirmishers do get to make supporting attacks

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Mike the Pike
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Re: Some rule issues

Post by Mike the Pike » Sun Nov 28, 2010 11:40 pm

@Kojibear: I put my answers to your queries into your posts (in purple of course) so they are easier to read. Hope they help.
Cheers
Mike

P.S. My Beasts would dearly love to smash your woodies sometime soon. How many points of tree huggers do you have?
Morituri nolumus mori!

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kojibear
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Re: Some rule issues

Post by kojibear » Mon Nov 29, 2010 3:55 am

Thanks for the help Mike and I'll return the favour by handing over those rare Dark Elf models I brought back from NZ! :D

I hope to have around 3000 soonish, but for now I could manage about 2000 I think. Look forward to playing you soon MIke :D

Know that I will be ordering my elves to shoot for the eyes, go for the eyes!!!!! ;)

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kojibear
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Re: Some rule issues

Post by kojibear » Mon Nov 29, 2010 3:56 am

Thanks for the help Mike and I'll return the favour by handing over those rare Dark Elf models I brought back from NZ! :D

I hope to have around 3000 soonish, but for now I could manage about 2000 I think. Look forward to playing you soon MIke :D

Know that I will be ordering my elves to shoot for the eyes, go for the eyes!!!!! ;)

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Admiral-Badruck
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Re: Some rule issues

Post by Admiral-Badruck » Mon Nov 29, 2010 4:35 am

I guess that would be getter than getting shot in the groin. :mrgreen: :mrgreen: :mrgreen:
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Mike the Pike
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Re: Some rule issues

Post by Mike the Pike » Mon Nov 29, 2010 6:38 am

@Kojibear: Are you going to the Kuwana games day?
Morituri nolumus mori!

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