Lore of Heavens: Comet of Cassandora
Posted: Sun Nov 28, 2010 12:36 pm
I think there may be a translation error in the Japanese 8th edition rule book.
Here is the English version.
THE COMET OF CASSANDORA
Remains in Play Cast On 12+
This spell can be cast upon any fixed point on the tabletop. If successfully cast, place a suitable marker over the exact spot affected – a small coin is ideal for this.
For as long as the spell lasts, the player rolls a D6 at the start of each player’s turn (i.e. at the start of his turn and at the start of his opponent’s turn). On a score of 1-3 nothing happens, but place another marker on the first. On the score of a 4-6 the spot is struck by the comet. All units from either side that are within D6" multiplied by the number of markers already placed are struck by the comet. Each unit struck by the comet takes 2D6 Strength 4 hits. For example, if there are two markers in place and the D6 roll is a 4, all units within 4 x 2 = 8" are struck. A successful dispel neutralises the spell completely and all counters are removed.
As it is a RIP spell, it can be dispelled during your next magic phase.
This must be the case, as it is only 12 to cast. Such a low casting value would be odd for a spell that cannot be dispelled.
Here is the English version.
THE COMET OF CASSANDORA
Remains in Play Cast On 12+
This spell can be cast upon any fixed point on the tabletop. If successfully cast, place a suitable marker over the exact spot affected – a small coin is ideal for this.
For as long as the spell lasts, the player rolls a D6 at the start of each player’s turn (i.e. at the start of his turn and at the start of his opponent’s turn). On a score of 1-3 nothing happens, but place another marker on the first. On the score of a 4-6 the spot is struck by the comet. All units from either side that are within D6" multiplied by the number of markers already placed are struck by the comet. Each unit struck by the comet takes 2D6 Strength 4 hits. For example, if there are two markers in place and the D6 roll is a 4, all units within 4 x 2 = 8" are struck. A successful dispel neutralises the spell completely and all counters are removed.
As it is a RIP spell, it can be dispelled during your next magic phase.
This must be the case, as it is only 12 to cast. Such a low casting value would be odd for a spell that cannot be dispelled.