
Sorry, snark showing through.

1. Of course they do.job wrote: 1) Prim's adjustments make a lot of sense. There are places in the game where you can really see it is still a 1st edition ruleset.
2) Shooting vs. Terrain. More terrain, probably less shooting. I don't think this is necessarily bad either way, but if units become more specialized, there could be some debate...
3) The rule system is a refreshing difference, but it also means it may take awhile to really understand the ins and outs..
1. I will try and get some copies of the quick reference pages madejob wrote: 1) I wish there was an easy way to get hold of a reference for the rules. I'm not sure I would want to buy a rulebook for a "side game".
2) I'd like things to be sped up a little.
3) A league. Well, if the the enthusiasm is there, a summer league for such a game kick's butt.
You truly are the Primarch of Primarchs. It would be great if you make some reference sheets and distribute them, Stu.Primarch wrote:1. Of course they do.job wrote: 1) Prim's adjustments make a lot of sense. There are places in the game where you can really see it is still a 1st edition ruleset.
2) Shooting vs. Terrain. More terrain, probably less shooting. I don't think this is necessarily bad either way, but if units become more specialized, there could be some debate...
3) The rule system is a refreshing difference, but it also means it may take awhile to really understand the ins and outs..Actually, a lot of them come from the official forum for the game.
2. I have more terrain coming for the game, including 3 more buildings for the town and more palm trees/jungle for the islands.
3. Having played 3 games now and run one, the rules are pretty good once you get a handle on them. There are a few things I would "tweak" here and there and situations that aren`t very clear, but overall I like it.
1. I will try and get some copies of the quick reference pages madejob wrote:
1) I wish there was an easy way to get hold of a reference for the rules. I'm not sure I would want to buy a rulebook for a "side game".
2) I'd like things to be sped up a little.
3) A league. Well, if the the enthusiasm is there, a summer league for such a game kick's butt.
2. As players get used to the system I am sure it will get better. Neither you, nor Kondo san had played before.
3. Already underway. I`m hoping that Cutlass remains a regular staple of the Joshin group.
I know other companies make Dwarf Pirates. Olley's Armies? I bet Reaper has a few. GW made some I'm pretty sure.The Underdweller wrote:I only see 8 (plus a captain) different dwarf models that I can buy; if I recruit new hands, am I supposed to just buy the same ones again and paint them a different color? Or am I missing some area of the site?
Not that it's a problem right now, no-one wanted to join my crew!
That would be great if you could. Cheers.The Underdweller wrote:Konrad: Thanks!
Primarch: I already made a copy of the quick reference sheets, so if you'd like, I could make a bunch more
Not to get too off-topic, anyone have a copy of Savage Worlds? Is it any good? I've been listening to a bunch of Edgar Rice Burroughs and read a couple Solomon Kane/Conan stories. I'm sort of in a pulpy mood.The Other Dave wrote:I agree - I rather liked it. As I said to Prim at lunch, that's 90% because the Savage Worlds resolution system is tried and tested, .