Reflections on Black Powder etc.
Posted: Tue Feb 05, 2013 7:00 am
After the recent big game of Black Powder I have been doing a bit of thinking about the Warlord systems (Black Powder for 1700-1900, Pike and Shotte for 1500-1700 and Hail Caesar for anything pre 1500s, if you didn't already know).
First off, it seems like they handle big games very well. The rules aren't as detailed as some would like, heck they make Warhammer seem complex by comparison, but they work. We got through 9 turns of a 6 player game in around 6 hours and that is with two total newcomers and 2 more players with only 1 small demo game under their belts playing. Personally I think that is an amazing turn of speed given the circumstances.
The second thing I noticed during the game was that there was less confusion over the rules than in a typical game of WFB or 40K. There are certainly some parts where the rules don't cover stuff, but the system promotes behaviour almost as much as the rules. I know there are points where players feel the rules could be changed, but I'm very happy with the general approach taken with them.
Outside the game, I am having a lot of fun researching and studying the history of units, generals and armies. Whilst other games tell you everything there is to know about the world or setting, historical games do have a nice element of finding the information for yourself. Now this may not appeal to everyone, but for me it is interesting and something I can do on my way to work. I recommend Osprey Publishing as a start for those of you interested in doing the same.
The research also gives me a better connection to the units. It isn't just a representation of the rules on the tabletop, it is a representation of real people who did real things both heroic and terrible. By learning about these people I can feel closer to the action on the tabletop.
So what does all this waffling on mean?
Well, you can expect more big games like the February event in the future. NagoyaHammer will be getting most of my attention for the next few months, but I certainly plan to throw another big game once that is done and dusted.
It also means that I am going to have to get busy with my other BP/HC projects. Anything less than two big brigades is just a skirmish I'm afraid, so my initial plans for my Romans and Zulus are going to have to be expanded (slowly though). Likewise I can see myself painting more redcoats in the future as I'd like to add at least 2 more Brigades to my British forces.
This also leads in to some thought I have been giving to the other events I run. I'll still keep doing all of my regular events (NH, Orc-toberfest etc), but there may be some changes to the format or games available. Nothing has been decided yet and the sky isn't falling, but I will be naturally be devoting more energy to the games I enjoy and hopefully you will to.
First off, it seems like they handle big games very well. The rules aren't as detailed as some would like, heck they make Warhammer seem complex by comparison, but they work. We got through 9 turns of a 6 player game in around 6 hours and that is with two total newcomers and 2 more players with only 1 small demo game under their belts playing. Personally I think that is an amazing turn of speed given the circumstances.
The second thing I noticed during the game was that there was less confusion over the rules than in a typical game of WFB or 40K. There are certainly some parts where the rules don't cover stuff, but the system promotes behaviour almost as much as the rules. I know there are points where players feel the rules could be changed, but I'm very happy with the general approach taken with them.
Outside the game, I am having a lot of fun researching and studying the history of units, generals and armies. Whilst other games tell you everything there is to know about the world or setting, historical games do have a nice element of finding the information for yourself. Now this may not appeal to everyone, but for me it is interesting and something I can do on my way to work. I recommend Osprey Publishing as a start for those of you interested in doing the same.
The research also gives me a better connection to the units. It isn't just a representation of the rules on the tabletop, it is a representation of real people who did real things both heroic and terrible. By learning about these people I can feel closer to the action on the tabletop.
So what does all this waffling on mean?
Well, you can expect more big games like the February event in the future. NagoyaHammer will be getting most of my attention for the next few months, but I certainly plan to throw another big game once that is done and dusted.
It also means that I am going to have to get busy with my other BP/HC projects. Anything less than two big brigades is just a skirmish I'm afraid, so my initial plans for my Romans and Zulus are going to have to be expanded (slowly though). Likewise I can see myself painting more redcoats in the future as I'd like to add at least 2 more Brigades to my British forces.
This also leads in to some thought I have been giving to the other events I run. I'll still keep doing all of my regular events (NH, Orc-toberfest etc), but there may be some changes to the format or games available. Nothing has been decided yet and the sky isn't falling, but I will be naturally be devoting more energy to the games I enjoy and hopefully you will to.