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d20 Modern Cyberpunk

Posted: Tue May 25, 2010 3:56 am
by Grim Fandango
Hey guys,

So, since last game was kind of a playtest, I want to make tweaks to the rules over time. There's a couple of questions I wanted to ask.

Implant Use Limits The Thermoptic Camouflage Implant in particular, I'm concerned than ten rounds of use per day is a bit short. It was intended as a balance for combat (preventing people from going invisible for the whole combat without penalty), but I can imagine a lot of people want to use it outside of combat, in which case using it for a minute in abstract time makes it useless for a whole day. The d20 Future book has a similar implant that runs for ten rounds every hour instead of every day. Would that seem too broken? Similarly, some implants (like the Programmed Reflexes one that gives you a free attack) only work once every 12 hours. I want a limit to avoid people spamming it over and over again, but is 12 hours too long?

Cyberdecking and Improving Right now, cyberdecking is based largely of (d20 + Int bonus + program grade + Computer Use synergy bonus). The problem is, the decker doesn't really get much better as they level up. Their Int bonus really will only change with equipment upgrades or stat bonuses, and it takes a full five ranks of Computer Use to get another bonus, which takes a long time to build up. Do you think it should be based on something that'll scale with level more?

Purchasing I'm still a little uncertain about whether I like the Purchase system. During character creation, the rules state that you must make a roll, but you can't Take 20 when you're building your character. You are free, after the start of the adventure, to Take 20 on buying if time is not an issue. So the roll is basically just for high-pressure situations ("Can I scrape together the cash to pay for this right now?") instead of general shopping. Is everybody happy with this? Do you feel its fair? I was considering tweaking it, but I don't want to mess with it if it isn't necessary.

Thanks for your input.

Re: d20 Modern Cyberpunk

Posted: Tue May 25, 2010 11:20 am
by ennui
Found this on /tg/ just now:

>>10043213
Yeah, I didn't like how gun damage was dealt with in D20M, so I reserached calibers, and I divided up damage accordingly.

Now, 9x19mm, .40S&W, and .45ACP don't do the same damage, and there's a reason to select a Revolver! :D

I'll post both the Damage and the Ammo chart.

1d3: .25 ACP

1d4: .22 LR, 5.45x25mm, .32 ACP, 3.4mm flechette

2d4+1: .38 S&W, .380 ACP, 9x18mm PM, .38 Long Colt, 9x19mm (subsonic loading), .38
Special, .22 WMR, 9x18mm PMM, 5.7x28mm FN, 4.6mm HK, 7.62x25mm Tokarev

2d6: .38 Super, 9x19mm, .22 Hornet, .17 Remington, .338 nova, 4.35mm flechette

2d6+1: .357 SIG, .357 Magnum, 10mm Auto, .41 AE, .45 ACP, .45 Long Colt, .30 Carbine/7.62x33mm, 7.62x25mm Tokarev (Czech loading), .300 Whisper (subsonic loading)

2d8: .45 Long Colt +p, .44 Magnum, .454 Casull, .50 AE, .440 CorBon, .50 Alexander, .458 Socom, 5.45x39mm/.21 Russian, 5.8x42mm Chinese, 20ga, .223 Rem/5.56x45mm NATO, .44 AutoMag, .300 Whisper, 4.7mm caseless, 12mm, 10.7mm

2d8+1: 7.62x39mm M43/.30 Russian, .30-30, .243 Win, 6.8mm SPC, 7.92x33mm Kurz, .510 Whisper (subsonic loading), 14mm caseless

2d8+d6: .803 gyro

2d10: .270 Win, .308 Win, .30-06, 7.62x54mm, 7.92x57mm Mauser, .300 Win Mag, 12ga, .45-70 Gov't, .500 magnum, 8mm caseless, .303 British

2d10+1: .444 Marlin, .450 Marlin Magnum, .45-70 +p, 12 ga 3" Magnum

2d12: .338 Lapua, .375 H&H Magnum, 10ga, 12ga 3-1/2" Magnum, .510 Whisper

2d12+1: .458 Win Mag, .505 Gibbs, .404 Jeffreys, .600 Nitro Express, .666 magnum

2d12+2: 8ga

2d12+3: .700 Nitro Express

2d12+4: .800 Nitro Express

3d12: 12.7x109mm Soviet, .50 BMG/12.7x99mm

4d10+2: 22.4mm

4d10+4: 12mm Ramjet

And the Ammo chart..is next
>> The Herb Man !!EOQqM/iPCJk 05/25/10(Tue)06:53 No.10043264
>>10043213
Case Ammo Types

Ball: Standard, no change.

Hot Loaded Ammunition: +2 damage bonus, +15% unreliability.

Armor Piercing Ammunition: +1 attack bonus to armored/natural armor targets, -2 damage penalty, 5% unreliability.

Cold Loaded Ammunition: -1 damage die, +5% unreliability.

Glasser Ammunition: -2 attack penalty for armored targets, +2 damage bonus, +10% unreliability.

Hollow Point Ammunition: -1 attack penalty to armored targets, +1 damage bonus, +5% unreliability.

Shell Ammo Types

Buckshot Ammunition: Standard, no change.

Birdshot Ammunition: -1 damage die.

Riot/Beanbag Ammunition: Deals Non-lethal damage.

Slug Ammunition: -3 attack penalty, +1 damage die.

Should give you some more variety when choosing guns and bullets.

====

Don't know if you wanted to change the way the guns are working now, but there ya go.

As for everything else; my character doesn't use the implants too much, so I don't have much feedback on that. The purchasing thing, too, I think I'd need some more experience with it, but it seems ok for now. Though I feel as though it's pretty reliant on luck and really makes your character reliant on weapons. But then, that's probably because its a modern game, as opposed to fantasy where you need to quest for your +1 flame sword of gizagog...

Re: d20 Modern Cyberpunk

Posted: Tue May 25, 2010 2:52 pm
by Miggy Smallz
I'm pretty happy with the decking ability, but then again I was pretty happy with the rolls I made.

I do think that if we could buy accessories that would provide an accessory bonus to Decking, it would help the career in the long run. I dislike that the wealth system could technically make it impossible for me to buy a simple radio, but computers are infinitely upgradable by their singular parts, not their whole. Changing some of my gear might be a viable way to improve my rolls?

Re: d20 Modern Cyberpunk

Posted: Tue May 25, 2010 3:45 pm
by Grim Fandango
I was considering just making buying things automatic instead of based on a roll. I think the roll was just meant to represent availability for items and how much money you have in the bank at a given time, but after seeing it in practice I'm not too happy with it.

How about if, instead of rolling to buy, you can just get whatever you want when you want it? As a compensation, I'd make the range of wealth decreases a little more strict. So instead of losing 1 Wealth point for it being 1to 10 above your Wealth rating, you lose 1 Wealth point for being 1to 6, or 1 to 7 above it. You're free to buy whatever you want, whenever you want, you just lose money a little faster.

Or maybe even an optional system. Choose to risk a roll, and lose wealth slower, or get it more easily for a bigger price. How does that feel?

Re: d20 Modern Cyberpunk

Posted: Tue May 25, 2010 4:01 pm
by Miggy Smallz
Maybe it's because I've been up the last 30 hours straight, but you lost me at, 'How about if.'

I like the idea of changing the loss-of-wealth system, though, and your proposal sounds good, but I'd like to see it in action. On the other hand, if we are in a marketplace area, not unlike the last area we scoured in-game, maybe we could do spot-checks to see something we want that we couldn't the other time before. I know that whenever I go out, if I'm in an area where it would be logical to find it, I am always actively browsing to see if they have stuff I want/need.

Re: d20 Modern Cyberpunk

Posted: Tue May 25, 2010 11:35 pm
by Primarch
That would require Mike to make lists of the stock for every shop though....
Tightening the money loss system and making the buying procedure automatic is a good idea I think.

Re: d20 Modern Cyberpunk

Posted: Wed May 26, 2010 3:41 am
by The Underdweller
Hello!

Regarding the Thermoptic Camouflage Implant, I don't know that it would work fluffwise, but could you have it not be effective for combat, as in after you attack someone they are able to spot you, or at least have an increased chance of spotting you? Otherwise, I would limit it to 10 rounds.

As far as purchasing things,automatic purchasing at a higher "price" would be the easiest way to go, although I think taking 20 works fine, too; that way we could buy whatever we wanted if we had the time, but if we only had an hour and wanted to pick up a suit of plate mail or something, it might be more difficult.

Re: cyberdecking, it sounds kind of simplistic, but could you just switch it around and have the roll based on Computer Use skill, with a circumstance or equipment bonus for program grade?

Re: d20 Modern Cyberpunk

Posted: Sat Jun 12, 2010 6:24 am
by Grim Fandango
November 27th, 2069
8:15am
World News Network Morning Broadcast

Image

"...scandal has erupted for Lazarus Corporation, as the justification for its security lockdown of Delta District's Fourth Sector has come into question. A video that surfaced on several cyberspace sites early this morning reveals images of the Lazarus Corp Clinic, earlier reported as the victim of a terrorist bombing, to be completely empty of equipment and staff at the time of the explosion, contradicting the corporation's press release claiming that sixteen doctors and nurses perished in the blast. Civil Protection has been cooperating with Lazarus Corporation security teams in locking down the sector and sweeping it for the supposed terrorists.

Lazarus' Public Relations site has made a statement claiming that the video is an obvious forgery, pointing out that the sites the video emerged from are all on the so-called "Freenet", and underground network of sites belonging to various criminal gangs and terrorist organizations. But in a surprise press release, the PR Director for MediCare stated that their analysis of the video shows no signs of alteration or forgery, and they called on Lazarus Corp to justify their continued lockdown of the sector. MediCare has been a major rival of Lazarus since their decision earlier this year to enter the medical supply and pharmaceutical market, and some analysts suggest this press release is an attempt to force down their share price.

Meanwhile, groups of angry residents in Delta District, both inside and outside Sector 4, have begun planning demonstrations against the Civil Protection barricades into the area. Civil Protection Headquarters declined to comment on the situation.

In sports news, this season's MurderBall finals will be..."

*****
8:45 am
Contents of Pirate Broadcast Signal
overriding WNN feed across the Toronto area.

Image

Attention Civil Protection, and Lazarus Corporation.
We are Delta Wave, the People's Liberation Army.
The video which has been circulated across cyberspace has opened our eyes to the extent of your corruption and callous disregard for the suffering of the people. Your flagrant violation of the people's rights to freely travel cannot be tolerated or forgiven.

You have one hour to abandon your so-called terrorist hunt, end your blockade, and leave this sector. If you do not comply, we will consider it an act of war and respond accordingly. Prepare yourselves.

Delta Wave has spoken.

Re: d20 Modern Cyberpunk

Posted: Sat Jun 12, 2010 9:17 am
by Miggy Smallz
KAOSS RULES!

Re: d20 Modern Cyberpunk

Posted: Sat Jul 10, 2010 7:40 am
by Grim Fandango
Next date for this game has been in limbo for a while. I think it's safe to say that August is not going to have any gaming in it, so I'd like to try for at least one more game in July.

So how about the 25th, Sunday, starting at 3:00pm? If at least 4 people can make it, then it's on.