March 5 - Dark Heresy
Posted: Thu Mar 03, 2011 2:16 pm
Dark Heresy
Dark Heresy is a game set in the Warhammer 40,000 universe. Players play as members of an Inquisitorial team, whether a loyal guardsman defending the group or a tech-adept responsible for maintaining their gear. As junior acolytes within the Inquisition, the players must uncover sinister cults, battle devious aliens and foil insidious plots using only their wits, some las guns and a whole lot of luck. The setting is fairly grim, as befits the 40k universe and players are always at risk from going slowly insane or becoming corrupted by the mutating powers of chaos. Only the hard hearted and righteous servants of the Emperor will prosper.
Mechanics wise, the game runs on d10s. Players roll d100 for most tests and aim for a particular target number. E.g. shooting someone crouching in a dark room from down the hall would require rolling a 10 or less on the d100 whilst opening fire on someone standing 5 metres in front of you whilst using full auto on your rifle would recquire rolling under a 70. For every 10 percent you roll under the target number you score an additional success. This can mean more bullets into the target or you gain more information from your contact. Anyone who has played the 1st or 2nd edition of Warhammer Fantasy Roleplay (I've never seen 3rd ed so I dont know about that) will recognise the system.
The game is fun, fairly easy to pick up and play and features lots of things that will be instantly recognisable to anyone familiar with the 40K background
Dark Heresy is a game set in the Warhammer 40,000 universe. Players play as members of an Inquisitorial team, whether a loyal guardsman defending the group or a tech-adept responsible for maintaining their gear. As junior acolytes within the Inquisition, the players must uncover sinister cults, battle devious aliens and foil insidious plots using only their wits, some las guns and a whole lot of luck. The setting is fairly grim, as befits the 40k universe and players are always at risk from going slowly insane or becoming corrupted by the mutating powers of chaos. Only the hard hearted and righteous servants of the Emperor will prosper.
Mechanics wise, the game runs on d10s. Players roll d100 for most tests and aim for a particular target number. E.g. shooting someone crouching in a dark room from down the hall would require rolling a 10 or less on the d100 whilst opening fire on someone standing 5 metres in front of you whilst using full auto on your rifle would recquire rolling under a 70. For every 10 percent you roll under the target number you score an additional success. This can mean more bullets into the target or you gain more information from your contact. Anyone who has played the 1st or 2nd edition of Warhammer Fantasy Roleplay (I've never seen 3rd ed so I dont know about that) will recognise the system.
The game is fun, fairly easy to pick up and play and features lots of things that will be instantly recognisable to anyone familiar with the 40K background