Kings of War
I'll be honest and say up front that I didn't have a good image of this game prior to looking at the rules. Mantic is a company that I am not overly fond of. They have positioned themselves in the market as being "GW, but cheaper." Personally I think that they achieve that in every sense of the word. From offering every product through Kickstarter so they can force a FOMO experience on their players, to the sometimes shoddy materiel they make their models from, I am not positively inclined towards anything Mantic do.
System:
KoW is on it's 3rd edition, so it all looks pretty well polished and any rough edges to the rules have been addressed. KoW sells itself as being a direct challenger to the WFB crown of massed battle games. Having read through the rules briefly, I'd have to agree with them. In many ways, KoW surpasses WFB in depicting large scale battles. Rather than having individual models ranked up together, KoW focuses solely on the unit. The minis are just there to make the unit look pretty. Each unit has a fixed size on the tabletop. (125mm by 100mm for a regiment of heavy infantry). Wounds are not represented by removing figures, you need to track them yourself using a counter or a die. Units stay on the table until they break or get destroyed. No more units reduced to lone survivors wandering the table like lost sheep.
In KoW, if it is not your turn, you don't do anything. Players make ALL the dice rolls during their turns, including for enemy morale. Units only fight in their own turns, so it is possible for your troops to get annihilated without getting to throw a punch in return. From comments I have seen online the idea is to stop people stalling out games in order to win, something that was apparently an issue in the WFB tournament scene back in the day. KoW is written for competitive gaming it would seem.
Aside from the very binary turn system, the rest of the rules seem fairly straightforward. The book has a LOT of special rules, magic spells and arcane items to spice things up with and the army lists seem to cover quite a lot of the more common fantasy types. The core rules cover the armies that Mantic themselves produce (mainly, but not always, inspired by GW), and there is a supplement that covers other armies (i.e. GW's ranges).
Size:
As I mentioned above, KoW deals only in units. A unit can be 1 hero, a Troop (10 infantry), a Regiment (20), a Horde (40) or a Legion (60). Cavalry and Ogre size figures have different numbers, but follow the same principles. A standard sized game looks like several regiments, some troops, with monsters, warmachines and heroes in support. 100+ seems like a fair estimate.
Pros and cons:
To my mind, the focus on the unit as the minimum sized element in the game is hands down better than trying to calculate all the attacks, saves and wounds of individual warriors in a large scale game. So for that, KoW gets a big thumbs up from me.
Related to that, you can have all your minis based individually and use a movement tray, but the unit based approach lets you really go to town with creating mini dioramas for each unit. You can add unit fillers to rdduce the number of figures per unit as well.
On the other hand, I'm not crazy about the complete lack of anything to do when it isn't your turn. Player interaction and involvement is one of the things I look for in a game and KoW doesn't have any.
The unit basing really appeals, but the game seems to have a lot of different sizes, which seems unnecessary. I think it's a holdover from GW where, for example, Goblins had 20mm bases, but Orcs had 25mm.
Overall:
As said upfront, I didn't want to like this game, but it actually looks pretty good. The unit based approach hits dead centre on my target for a mass battle game.
That said, not having any agency on the table in my opponent's turn is a huge negative.
There is an official range of minis, but you aren't required to use them. The game also comes with it's own background if that kind of thing appeals.
And that's it folks. Any thoughts, questions or input?
I'll try to summarize key differences when I get some free time.