It's a 10mm scale game (hellooooo ToD. Calling ToD...) set in the same setting as the Firestorm Armada game. Their demo staff chappy was very chatty and informative, and I figured some folks here might be interested. So, here's what I know:
It's designed to be integrate-able into games of Firestorm Armada. In the demo game they had 3 tables side by side. On the FA table, big ships were shootin lasers at each other round a table. Then, on the FPfall table, big robots (and wee men) were landing (from the spaceships on the FA table) and assaulting/defending some big anti-spaceship missile bunkers. The better the attacking force were doing in the FA games, the more reinforcements arrived on the FPfall table. Furthermore, there was a as-yet-unreleased 28/32mm game going in detailing the action inside one of the aforementioned missile control bunkers. If it looked like the attackers were winning in that game, the defending player in the FPfall game had to start consider attacking and blowing up the missiles, so they wouldnt lose control of them. It was all very clever how the games interacted with each other, and I'm told it's all worked into the game system.


FIrestorm Planetfall

The 28/32mm scale skirmish one.
Other than that, the army composition chart was clever, with a hex in the middle (basic stuff) and 6 hexes off that one. If you took units from one of these outer hexes (specialist units) you lost the ability to take units from their opposite hex. Fr example, if Heavy Support was across from Scouty Infiltrator, you could take one but not the other. I thiiiink you could actually take one from each surrounding hex before they started cancelling their opposite number, but if you took more than one itd start weighing your army more and more in that direction. Twas quite clever, and makes more sense when you have the army FOC chart in front of you

The minis were nicely done, especially the infantry, which were well detailed for 10mm scale. I like that the bases have 4 guys dynamically posed on em, and a slot-in for a sergeant, heavy trooper, or whatever. (see photos below)

BIIIIGGGG ROBOTS. Well, this is kind of the point of playing in 10mm scale, really, innit? Their mechs were big as all hell, and the nice table they were on made em look even nicer. See photos for more info.





This was a very nice piece of terrain.
Interestingly, the wee tiny bunker to the left is an example of a bright idea. Apparently, every mini you buy for the game will come with a flatpack building, so the more minis you buy, the more terrain you get. It aint a picasso, but it's a nice idea for getting terrain onto the table, and its certainly not too shabby looking.
So, I hope that was of interest to some folks out there. I'm not saying I'm all super mad keen to get involved in it, but I thought it was a nice looking game, with some good ideas. Just throwing it out there, y'know

PS - 5000 posts! w00t!
