Games of Fantasy Battles - Comparisons and Opinions
Posted: Fri Jun 26, 2020 4:11 am
Once upon a time, there was a game that brought joy and wonder to all those who played it. Then one day a great evil arose and destroyed the game, leaving despair and sorrow in it's wake.
Ok, so maybe I'm laying it on a little thick there. The destruction of The Old World in Warhammer wasn't the end of the world (see what I did there?), but some people were a bit peeved about it. Personally, I liked the setting, it had a dark and gritty feeling to it. I never really enjoyed the game that much though. WFB wasn't a terrible system, but it had some huge flaws to it and was pretty open to min-maxing abuse.
Anyway, I'm not really here to talk about WFB, but about what is available on the market to take it's place. For the most part I'm going to assume that everyone is somewhat aware of Age of Sigmar and therefore will skip over it entirely. I'm also not going to talk about the various Fantasy skirmish games like Frostgrave and Warcry, we're here to talk Fantasy Battles, not Fantasy Scuffles.
First of all let's begin with WFB itself. The King is dead! Long live the King!
Nothing is stopping anyone from playing WFB in any of it's various forms. Rulebooks didn't simply wink out of existence when AoS was released. If you have a legacy army from the days when dinosaurs walked the earth and all minis were single piece metal figures, maybe you'll play Oldhammer. If you want to keep playing WFB with updated rules and support, maybe you'll play 9th Age. Of course, each of those comes with the same issues that WFB has always had. Deathstar units, overly complex movement phases and more besides.
For me, my biggest gripe though is that WFB is not really a good rank-and-flank game. When each model of a unit fights, saves and dies as an individual figure, having them ranked up doesn't really make a lot of sense. Likewise, when your 'regiment' is just 5 guys taking a flag for a walk, it doesn't really feel right.
Having spent some time with other rulebooks and seeing what's out there, I'm going to cover some contenders to the throne for Fantasy Battle games. In the posts that follow, I'll introduce different systems, explain their size and scope, lay out what makes them unique, and give my opinions about their pros and cons. Feel free to jump in with your own thoughts and opinions if you want to. I'll try to answer questions if I can, but please note that I haven't played some of these games and am working from a simple read-through of the rules and a few internet reviews.
Ok, so maybe I'm laying it on a little thick there. The destruction of The Old World in Warhammer wasn't the end of the world (see what I did there?), but some people were a bit peeved about it. Personally, I liked the setting, it had a dark and gritty feeling to it. I never really enjoyed the game that much though. WFB wasn't a terrible system, but it had some huge flaws to it and was pretty open to min-maxing abuse.
Anyway, I'm not really here to talk about WFB, but about what is available on the market to take it's place. For the most part I'm going to assume that everyone is somewhat aware of Age of Sigmar and therefore will skip over it entirely. I'm also not going to talk about the various Fantasy skirmish games like Frostgrave and Warcry, we're here to talk Fantasy Battles, not Fantasy Scuffles.
First of all let's begin with WFB itself. The King is dead! Long live the King!
Nothing is stopping anyone from playing WFB in any of it's various forms. Rulebooks didn't simply wink out of existence when AoS was released. If you have a legacy army from the days when dinosaurs walked the earth and all minis were single piece metal figures, maybe you'll play Oldhammer. If you want to keep playing WFB with updated rules and support, maybe you'll play 9th Age. Of course, each of those comes with the same issues that WFB has always had. Deathstar units, overly complex movement phases and more besides.
For me, my biggest gripe though is that WFB is not really a good rank-and-flank game. When each model of a unit fights, saves and dies as an individual figure, having them ranked up doesn't really make a lot of sense. Likewise, when your 'regiment' is just 5 guys taking a flag for a walk, it doesn't really feel right.
Having spent some time with other rulebooks and seeing what's out there, I'm going to cover some contenders to the throne for Fantasy Battle games. In the posts that follow, I'll introduce different systems, explain their size and scope, lay out what makes them unique, and give my opinions about their pros and cons. Feel free to jump in with your own thoughts and opinions if you want to. I'll try to answer questions if I can, but please note that I haven't played some of these games and am working from a simple read-through of the rules and a few internet reviews.