Hmmm, a good old dungeon crawl, with narrative elements, RPG leveling progression, upgrades, custom dice and of course. only the most kickass minis. Oh how about some deck building. Why not?
Used to be you'd have to FOMO back something on kickstarter (or buy from GW) for cool minis packaged together with a pretty mediocre game. Having several of these already and having had good fun with friends playing them. I can't help but feel like I'm not 100% satisfied with the gameplay of the finished products. Like a mechanic here that was shoe horned in because of manufacturing restraints, or a rule there that didn't make a whole lot of sense.
So thus begins this massive undertaking whereby I try to amalgamate everything I love about warhammer quest, zombicide, arcadia quest and super dungeon explore and attempt to craft something that is worthy of a game day.
![Image](https://i.imgur.com/OIaESca.jpg)
After a week of game designing ( ...and not painting anything), I have to say, it's really a lot of fun. I love the creative process of going from concept to reiteration after reiteration until you come to something that feels right!
Turns out most components you need like cards and boards can be, with some elbow grease, created with an inkjet printer. This this lovely grided forest setting. Maybe there are some sneaky Goblins hiding behind the trees waiting in ambush?
![Image](https://i.imgur.com/hxQAShW.jpg)
Other components like these custom faced dice that I threw together in TinkerCAD. I think these are the first 3d models I've actually made and printed myself. I promise they aren't weighted. They actually roll very well.
The tentative title for the game is, at the moment, "Elf chick vs Skeleton warrior" while I puzzle away at combat mechanics.
![Image](https://i.imgur.com/t9EG6en.jpg)
Also, Look - see I have been painting some of my cursed city stuff.