Songs of Blades and Heroes
Posted: Wed May 19, 2010 1:14 pm
http://songofblades.blogspot.com/
This has got to be one of the simplest skirmish game out there but it has started to pick up quite a following online.
You can create a warband of basically any fantasy miniature you have (there are stats for all sorts of things) and get a basic game in under an hour.
Every mini has just two stats (see, told you its simple!!) but is fleshed out with certain skills (berserker, amphibious etc).
It has a unique turn system. I have stolen this little description from RPGnets review of it;
"This games ditches the traditional you go, I go method of wargames and incorporates a unique activation system that makes the game much more tactical. On a players turn he chooses which model to activate and rolls 1,2,or 3 six sided dice (the players choice). Each roll over the troops Quality score is a success, and he can use it to take an action. Once his actions are taken he can choose to activate another of his models. 2 failures in one activation roll (or once the last model on that side is activated) indicate that play passes on to the other side. It’s a fun gamish mechanic that can reflect several things, like troops getting confused, or a leader giving bad orders, or something distracting the warband. Since each trurn is only a few seconds, it is easy to see one bad decision screwing it up for your entire side. "
I have yet to play it but it does look like great, simple fun
This has got to be one of the simplest skirmish game out there but it has started to pick up quite a following online.
You can create a warband of basically any fantasy miniature you have (there are stats for all sorts of things) and get a basic game in under an hour.
Every mini has just two stats (see, told you its simple!!) but is fleshed out with certain skills (berserker, amphibious etc).
It has a unique turn system. I have stolen this little description from RPGnets review of it;
"This games ditches the traditional you go, I go method of wargames and incorporates a unique activation system that makes the game much more tactical. On a players turn he chooses which model to activate and rolls 1,2,or 3 six sided dice (the players choice). Each roll over the troops Quality score is a success, and he can use it to take an action. Once his actions are taken he can choose to activate another of his models. 2 failures in one activation roll (or once the last model on that side is activated) indicate that play passes on to the other side. It’s a fun gamish mechanic that can reflect several things, like troops getting confused, or a leader giving bad orders, or something distracting the warband. Since each trurn is only a few seconds, it is easy to see one bad decision screwing it up for your entire side. "
I have yet to play it but it does look like great, simple fun
