NagoyaHammer 2016 - Warhammer 40,000
Posted: Thu Oct 01, 2015 3:28 am
On Saturday the 7th, 40K is the only game going. As with previous years, I have put some missions and rules together to encourage people to get creative with their army selections. As always, I would like to stress that this is meant to be fun for everyone, so please bring armies that are going to be enjoyable to play against, rather than with a focus on a turn 1 tabling.
There will be 3 games during the day. Each game will follow roughly for the same format for set up and play. The results of the first two games will have an impact on the third.
All the games will be played with a partner where possible, though in a bit of a twist, your partner will be randomly assigned to you and will change from game to game. The guy helping you out in game 1 may well be facing you across the table in game 2. Such is the fickle nature of alliances in the far future.
You may only use one army/codex per game. No allies. However, you aren't obligated to use the same army in every game. For example you can use Army A in game 1 and 2 and then switch to Army B for the 3rd game. Each army list will need to be self contained, with no overlap in units. You may not have access to all your models from the 1st game when it comes to putting down your army for games 2 and 3. Likewise, your game 2 army may not be available to you for your game 3 list. Each game will have it's own restrictions on your army selection.
After game 1, some of your surviving models will be put aside for later use.
After game 2, some of your surviving models will be put aside for later use.
During game 3, you may be able to bring on none/some/all of the models you put aside.
All missions will follow the same deployment rules.
Each side rolls off to choose a long table edge.
Players on each team then decide/roll off to see which half of their long table edge they deploy in.
Players may deploy 12" in from their table edge, up to 36" in from the short table edge.

Players may not deploy anything in their partner's deployment area, though they may later enter it with a Scout move or Infiltrate.
Each side rolls off. The highest scoring side may choose to Deploy First AND Go First or allow the other side to Deploy First AND Go First. (Though the second team may try to seize the initiative).
Your units and your partner's units must remain an inch apart at all times. You may not join your partner's units, benefit from any of their rules/wargear, board their transports, etc. Treat them as an entirely independent force from your own. You may not shoot at them, assault them or drop blast markers on them. If you and your partner end up in an assault together, you may not allocate hits to your partner and you are not locked once all enemy units have been defeated. Likewise, if facing two enemy players in an assault, all attacks must be allocated between the two units and will not carry over to the other unit if one is wiped out. You may not use psychic powers on your partner's units, beneficial or harmful.
You will determine if you have won, lost or drawn the game based on your own results, not your partners.
All games will last for 6 turns or until a pre-set time limit.
The three missions are:
1. Break Through
2. Hold Out
3. Annihilate
Please keep this thread for discussion of the general rules and the mission threads for discussion of the missions.
There will be 3 games during the day. Each game will follow roughly for the same format for set up and play. The results of the first two games will have an impact on the third.
All the games will be played with a partner where possible, though in a bit of a twist, your partner will be randomly assigned to you and will change from game to game. The guy helping you out in game 1 may well be facing you across the table in game 2. Such is the fickle nature of alliances in the far future.
You may only use one army/codex per game. No allies. However, you aren't obligated to use the same army in every game. For example you can use Army A in game 1 and 2 and then switch to Army B for the 3rd game. Each army list will need to be self contained, with no overlap in units. You may not have access to all your models from the 1st game when it comes to putting down your army for games 2 and 3. Likewise, your game 2 army may not be available to you for your game 3 list. Each game will have it's own restrictions on your army selection.
After game 1, some of your surviving models will be put aside for later use.
After game 2, some of your surviving models will be put aside for later use.
During game 3, you may be able to bring on none/some/all of the models you put aside.
All missions will follow the same deployment rules.
Each side rolls off to choose a long table edge.
Players on each team then decide/roll off to see which half of their long table edge they deploy in.
Players may deploy 12" in from their table edge, up to 36" in from the short table edge.

Players may not deploy anything in their partner's deployment area, though they may later enter it with a Scout move or Infiltrate.
Each side rolls off. The highest scoring side may choose to Deploy First AND Go First or allow the other side to Deploy First AND Go First. (Though the second team may try to seize the initiative).
Your units and your partner's units must remain an inch apart at all times. You may not join your partner's units, benefit from any of their rules/wargear, board their transports, etc. Treat them as an entirely independent force from your own. You may not shoot at them, assault them or drop blast markers on them. If you and your partner end up in an assault together, you may not allocate hits to your partner and you are not locked once all enemy units have been defeated. Likewise, if facing two enemy players in an assault, all attacks must be allocated between the two units and will not carry over to the other unit if one is wiped out. You may not use psychic powers on your partner's units, beneficial or harmful.
You will determine if you have won, lost or drawn the game based on your own results, not your partners.
All games will last for 6 turns or until a pre-set time limit.
The three missions are:
1. Break Through
2. Hold Out
3. Annihilate
Please keep this thread for discussion of the general rules and the mission threads for discussion of the missions.