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NH2016 - WH40K - Mission 2: Hold Out

Posted: Mon Oct 05, 2015 7:05 am
by Primarch
+++Enemy forces approaching+++
+++Threat level Omega+++
+++Hold the line at all costs+++

Force Selection
>750 Points<
Compulsory
2 Troops
1 Heavy Support
Optional
1 HQ
1 Elite
1 Heavy Support
2 Troops
1 Fortification
Other Requirements
Your compulsory Troops selections must begin the game deployed on the table. All other options (except fortifications) may be held in reserve.

Victory Conditions
For each enemy Non-Troop unit destroyed, you receive 1 Victory Point
For each enemy Troop unit destroyed, you receive 2 Victory Points
(If a unit is destroyed due to an assault from both players on the same team at the same initiative step, split the points between you).
Additional victory conditions. - Additional Victory Points are available for the First Blood, Linebreaker and potentially the Slay the Warlord victory condition. Each Warlord is worth 1 VP to the player which kills it.

The two top scoring players will be the winners of the scenario.

Any Troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Mon Oct 05, 2015 7:24 am
by Miguelsan
How many points? 1000 each?

M.

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Mon Oct 05, 2015 8:25 am
by Spevna
750pts.

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Sat Oct 24, 2015 10:44 am
by me_in_japan
Primarch wrote:
Any troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.
Is that "troops" as in "units", or troops as in "Troops". I ask cos game 1 is units, and that T ain't capitalised.

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Sat Oct 24, 2015 11:44 am
by Primarch
me_in_japan wrote:
Primarch wrote:
Any troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.
Is that "troops" as in "units", or troops as in "Troops". I ask cos game 1 is units, and that T ain't capitalised.
Please accept my humble apologies.
It is capitalised now. Troops as in 'from the Troops part of your codex.'

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Sat Oct 24, 2015 12:29 pm
by me_in_japan
Darn it. Was rather hoping for the other option. Ah well. Ta for the clarification :)

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Sat Jan 09, 2016 12:54 pm
by Auxryn
I noticed that this one doesn't have the 'no units over 200pts' restriction that the previous mission did. Since it's kill points, there is an advantage to bringing one or a few really big units.

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Sat Jan 09, 2016 5:21 pm
by Primarch
Auxryn wrote:I noticed that this one doesn't have the 'no units over 200pts' restriction that the previous mission did. Since it's kill points, there is an advantage to bringing one or a few really big units.
True, but you also end up with an 'all your eggs in one basket' situation where you get wiped out. It's not that likely, but it might happen.

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Mon Jan 18, 2016 6:22 am
by komura
At this senario, could we use dedicate transport vehicle for troops in spite of it categorizes FAST ATTACK?
Let us know.

Re: NH2016 - WH40K - Mission 2: Hold Out

Posted: Mon Jan 18, 2016 7:49 am
by Primarch
komura wrote:At this senario, could we use dedicate transport vehicle for troops unless it categorizes FAST ATTACK?
Let us know.
Some of the newer codexes have vehicles listed as fast attack and dedicated transports.
For example, Marines can buy an empty Rhino as a Fast Attack choice or, they can buy a Rhino for a tactical/assault/devastator/sternguard squad as a dedicated transport.

If you buy a Fast Attack vehicle, it counts as being a Fast Attack unit only.
If you buy a dedicated transport it counts as being the same type of unit as the unit it was purchased for.
E.g. A dedicated transport for a Troops choice counts as a Troops choice. A dedicated transport for an Elites choice counts as an Elites choice.
Dedicated transports never fill a selection for missions, so you can't count a dedicated transport towards your compulsory units.