NH2016 - WH40K - Mission 2: Hold Out
Posted: Mon Oct 05, 2015 7:05 am
+++Enemy forces approaching+++
+++Threat level Omega+++
+++Hold the line at all costs+++
Force Selection
>750 Points<
Compulsory
2 Troops
1 Heavy Support
Optional
1 HQ
1 Elite
1 Heavy Support
2 Troops
1 Fortification
Other Requirements
Your compulsory Troops selections must begin the game deployed on the table. All other options (except fortifications) may be held in reserve.
Victory Conditions
For each enemy Non-Troop unit destroyed, you receive 1 Victory Point
For each enemy Troop unit destroyed, you receive 2 Victory Points
(If a unit is destroyed due to an assault from both players on the same team at the same initiative step, split the points between you).
Additional victory conditions. - Additional Victory Points are available for the First Blood, Linebreaker and potentially the Slay the Warlord victory condition. Each Warlord is worth 1 VP to the player which kills it.
The two top scoring players will be the winners of the scenario.
Any Troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.
+++Threat level Omega+++
+++Hold the line at all costs+++
Force Selection
>750 Points<
Compulsory
2 Troops
1 Heavy Support
Optional
1 HQ
1 Elite
1 Heavy Support
2 Troops
1 Fortification
Other Requirements
Your compulsory Troops selections must begin the game deployed on the table. All other options (except fortifications) may be held in reserve.
Victory Conditions
For each enemy Non-Troop unit destroyed, you receive 1 Victory Point
For each enemy Troop unit destroyed, you receive 2 Victory Points
(If a unit is destroyed due to an assault from both players on the same team at the same initiative step, split the points between you).
Additional victory conditions. - Additional Victory Points are available for the First Blood, Linebreaker and potentially the Slay the Warlord victory condition. Each Warlord is worth 1 VP to the player which kills it.
The two top scoring players will be the winners of the scenario.
Any Troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.