https://www.warhammer-community.com/201 ... ge-post-4/
Not that I roleplay much, mind, but I know lots of us do.
Not much to go on yet, but it looks like a pretty non-revolutionary narrative-oriented light-end system (if you look at the design diaries on the publisher's website, which are linked in the article, it's all attributes and skills and talents, well-trodden ground to be sure), which is OK - sadly, not every game can be built around using bespoke dice
