Turn 2 Game Schedule and Movement.

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The GM
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Turn 2 Game Schedule and Movement.

Post by The GM » Fri Feb 15, 2013 9:22 am

Here you are folks. All the movement info for Turn 2.

The Pride of the Lioness - Moves to Hex 03.01
The Wind Walkers - Moves to Hex 08.01
Unicorn Company - Marches to Hex 03.03
Deepwood Defenders - Marches to Hex 06.00
Hexenheim Expeditionskorp - Moves to Hex 06.03
Albion Fremdenlegion - Moves to Hex 08.04
Argyll's Rangers - Start Building in Hex 03.02 but must first fight The Despoiler Horde.
Muster of Frimurson - Build in Hex 01.05
Huabok - Moves to Hex 10.05
Zeclottili - Moves to Hex 09.05 and must fight the Gut Crushers
Clan Scurvius - Constructs Ships
Disciples of the Horned Rat - Moves to Hex 07.05
Thunderbellies - Moves to Hex 08.05
Gut Crushers - Start Building in Hex 09.05 but must first fight Zeclottili
Jake Da Poacher's Main Army - Moves to Hex 00.06
Tank's Irregulars - Fortifies Hex 02.06
The Despoiler Horde - Moves to Hex 03.02 and must fight Argyll's Rangers
The Ravager Mob - Moves to Hex 05.03
Da Hunnert-an-One - Moves to Hex 10.02
Da Free Apple Gang - Fortifies Hex 12.03 and must fight Gunther's Expedition
Sigmarite Crusaders - Moves to Hex 11.03
Gunther's Expedition - Moves to Hex 12.03 and must fight Da Free Apple Gang

So Turn 2 sees a few more main battles going on, with the Ogres fighting the Lizardmen, The Empire against the Goblins and the Beastmen going back for a second try at the Dwarves.
We also have some towns being built and some swift manouvering from the Wood Elves.

Dont forget that you can play as many side games as you wish, but the Main Games should be a priority for those involved. The turn will end on March 31st, so get your thinking caps on and come up with some cool scenarios.

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