round 2, late war german list

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Colonel Voss
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round 2, late war german list

Post by Colonel Voss » Thu Jul 15, 2010 6:19 am

4. SS-Freiwilligen-Panzergrenadier Brigade ‘Nederland’ is the list this is chosen from. 1500 points

Company HQ w.2 panzerschreks
1 SS Panzergrenadier 3 squads, command w/panzerfaust
2 SS Panzergrenadier 3 squads
SS-Heavy Platoon 2 MG sections
SS-anti tank gun platoon 3 sections
SS rocket launcher battery, 1 section with 1 extra rocket
3 StuG G
Lutwaffe Jager platoon 2 squads

Comes to a grand total of US$204 before discount using warstore.
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Re: round 2, late war german list

Post by Primarch » Thu Jul 15, 2010 11:10 am

Whilst I am happy to see someone else keen to join in the FOW fun, weren't you just complaining about not having enough time to play games that you already have models for (ie fantasy).
You'd probably also need to come to Nagoya or Toyohashi to get games of FOW in on a regular basis.
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Mike the Pike
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Re: round 2, late war german list

Post by Mike the Pike » Thu Jul 15, 2010 11:41 am

Although I haven't actually played them, the various SS companies are pretty good and relatively 'cheap' to play/build by the looks of 'em. I don't think you have to limit yourself to one particular division yet. Most SS, and Heer units for that matter, are pretty similar. What you have there could be played as any of the published SS formations. At some stage I intend to paint up an infantry company from 'Hitlerjugend' that looks very similar to yours.

By the way, is the nebelwerfer platoon 3 launchers plus one? If the basic unit is three, I would stick with that and not get the extra one. In game terms, 3 weapons are just as effective as 4 or even five, due to the artillery bombardment rules. It would also save you getting a second pack of launchers.

I have to say that your projected budget looks a little too expensive. I make it about $150 USD from FOW's official site. The Warstore is cheaper and with free posting inside the States too so I can't figure out how you got to that figure. Did you see the SS company and Stug Platoon box sets? They are both quite a bit cheaper than buying individual infantry platoons or vehicles, especially the former.
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Re: round 2, late war german list

Post by Colonel Voss » Thu Jul 15, 2010 11:53 am

With the change of my Tajimi event day to the 2nd sunday, I should be able to actually go places where you guys are sometimes and if I can't, then look at it this way, at least there'll be one inexperienced general you can crush regularly.
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Re: round 2, late war german list

Post by Colonel Voss » Thu Jul 15, 2010 11:58 am

Mike the Pike wrote:Although I haven't actually played them, the various SS companies are pretty good and relatively 'cheap' to play/build by the looks of 'em. I don't think you have to limit yourself to one particular division yet. Most SS, and Heer units for that matter, are pretty similar. What you have there could be played as any of the published SS formations. At some stage I intend to paint up an infantry company from 'Hitlerjugend' that looks very similar to yours.

By the way, is the nebelwerfer platoon 3 launchers plus one? If the basic unit is three, I would stick with that and not get the extra one. In game terms, 3 weapons are just as effective as 4 or even five, due to the artillery bombardment rules. It would also save you getting a second pack of launchers.

I have to say that your projected budget looks a little too expensive. I make it about $150 USD from FOW's official site. The Warstore is cheaper and with free posting inside the States too so I can't figure out how you got to that figure. Did you see the SS company and Stug Platoon box sets? They are both quite a bit cheaper than buying individual infantry platoons or vehicles, especially the former.
remember, I only have the lists that you showed me, so my options are extremely limited and the SS list here is the one I'm most comfortable with (and fortunately the cheapest).

The list came to the following purchases

SS panzergrenadier company box
SS late panger grnadier HQ
rocket battery (comes with 4 hence why I included it)
StuG G platoon
lutwaffe field platoon
GE BMW&sidecar box
horch Kfz 15 car
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Mike the Pike
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Re: round 2, late war german list

Post by Mike the Pike » Thu Jul 15, 2010 1:00 pm

The HQ stands including panzershreck/knacker/faust options are in the SS company box.

Which rocket battery are you looking at? The 15cm NW41s in the Army list are available as a pack of 3? Or were you thinking of the Vielfachwerfer Armoured rocket launchers?

IMHO I would also probably drop the Luftwaffe troops and get another Stug or something. They are very good AFVs for the points cost. The Luftwaffe troops are rubbish and are an easy platoon to break (which counts towards a company break test).

If you attached the HMGs to the Combat platoons that would give you 4 fighting platoons (Because of the deployment rules Odd numbers are bad and evens are good). It might not seem many but all are rock hard and pack plenty of firepower.

By the way, how much do you know of the rules? I have been going on about all these things but do they actually make any sense to you? :geek:
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Re: round 2, late war german list

Post by Colonel Voss » Thu Jul 15, 2010 1:48 pm

Alright, didn't add up the numbers right. Still need the biker according to the Nederland list.
Which rocket battery are you looking at? The 15cm NW41s in the Army list are available as a pack of 3? Or were you thinking of the Vielfachwerfer Armoured rocket launchers?
Not in this list. 2 15cm NW41 rocket launchers, can get the 3rd for 40 more points
IMHO I would also probably drop the Luftwaffe troops and get another Stug or something. They are very good AFVs for the points cost. The Luftwaffe troops are rubbish and are an easy platoon to break (which counts towards a company break test).
I would but they're a point filler at a mere 65 points. That's not even enough to get another StuG G which clocks in at 110 points more for the fourth. I could use the points to split the panzergrenadier platoons into 3 units of 2 though. Would that be worth it?
If you attached the HMGs to the Combat platoons that would give you 4 fighting platoons (Because of the deployment rules Odd numbers are bad and evens are good). It might not seem many but all are rock hard and pack plenty of firepower.
HMGs are only in the heavy platoon.
By the way, how much do you know of the rules? I have been going on about all these things but do they actually make any sense to you?
It makes basic sense though I'm running into walls on what list you are using and what options it has.
It's easy to die in the swamp. What's hard is to staying dead.
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Mike the Pike
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Re: round 2, late war german list

Post by Mike the Pike » Thu Jul 15, 2010 2:28 pm

I'm looking at the Nederland PDF too. In FOW you can take HMGs sections, Mortars ad the like from certain platoons (like the Heavy Platoon) and attach them to platoons that can benefit from their firepower.

BTW how many points were you aiming at? 1500pts? 1750pts? So far we have been aiming at 1750 as this seems to be the norm going by the FOW forum.
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Re: round 2, late war german list

Post by Primarch » Thu Jul 15, 2010 10:12 pm

Mike the Pike wrote:BTW how many points were you aiming at? 1500pts? 1750pts? So far we have been aiming at 1750 as this seems to be the norm going by the FOW forum.
Er...I only have 1500 points in my army. (I may expand in the future when I can afford some artillery).
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Re: round 2, late war german list

Post by Colonel Voss » Thu Jul 15, 2010 10:33 pm

alright, I see what you are saying now. right now it is just organized per the chart, no playing around, putting units here or there, I'll be thinking about that more a bit later.

This is 1500 pnts, but with the idea of 1750, dropping the lutwaffe becomes viable and maybe a heavy infantry gun section or something else would work well. I'm open to suggestions
It's easy to die in the swamp. What's hard is to staying dead.
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