Orc-tober Fest 2 - 13th and 14th

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Primarch
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Re: Orc-tober Fest 2 - 13th and 14th

Post by Primarch » Tue Oct 02, 2012 5:10 am

Tenorikuma wrote:As Stuart is supplying the terrain for Orc-tober Fest, I have a request (not a demand):

Since terrain types are quite important to Wood Elves, I would like to see multiple woods on every table, and ideally some marshland as well. I could probably make a small number of pieces if necessary.
I have some woods (or something that can be a 'counts as') for most of my tables, but if you want to bring a couple of extra pieces along, that will certainly help out. :D
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kojibear
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Re: Orc-tober Fest 2 - 13th and 14th

Post by kojibear » Tue Oct 02, 2012 11:51 am

Tenorikuma wrote:As Stuart is supplying the terrain for Orc-tober Fest, I have a request (not a demand):

Since terrain types are quite important to Wood Elves, I would like to see multiple woods on every table, and ideally some marshland as well. I could probably make a small number of pieces if necessary.
Just curious Ten, but I thought we lost all our advantages with woods when 8th came out? Well, we do have one or two tricks still in the bag I suppose ;) I have one wood I can supply for you too :)

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Tenorikuma
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Re: Orc-tober Fest 2 - 13th and 14th

Post by Tenorikuma » Tue Oct 02, 2012 12:01 pm

kojibear wrote:
Tenorikuma wrote:As Stuart is supplying the terrain for Orc-tober Fest, I have a request (not a demand):

Since terrain types are quite important to Wood Elves, I would like to see multiple woods on every table, and ideally some marshland as well. I could probably make a small number of pieces if necessary.
Just curious Ten, but I thought we lost all our advantages with woods when 8th came out? Well, we do have one or two tricks still in the bag I suppose ;) I have one wood I can supply for you too :)
What with lots of skirmishers, spirits that are stubborn in woods, cavalry that move through woods unimpeded, and spells like Treesinging, I'd say woods are still extremely valuable tactically — even if I'm still figuring out how to put them to use properly. :)
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Re: Orc-tober Fest 2 - 13th and 14th

Post by kojibear » Tue Oct 02, 2012 1:26 pm

Shhh! You are giving away all our secrets :D ;) ;) ;) Yeah, that is all true bud.

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ashmie
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Re: Orc-tober Fest 2 - 13th and 14th

Post by ashmie » Thu Oct 04, 2012 6:32 am

I'm cleared for the Sunday and I'm working on getting the Saturday too.
Definitely the Sunday though.
Forget about yesterday, don't worry about tomorrow because all that matters is today.

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Re: Orc-tober Fest 2 - 13th and 14th

Post by ashmie » Fri Oct 05, 2012 3:47 am

My wife has written me the riot act on gaming as a father. Seeing as Ive already broken my staple of once a month I'll be there just for the Sunday to play fantasy battle against Lovejoys Empire. Hopefully we can get a table from the morning.
Forget about yesterday, don't worry about tomorrow because all that matters is today.

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Re: Orc-tober Fest 2 - 13th and 14th

Post by Dungeon Lord » Mon Oct 08, 2012 11:30 am

@ Ashmie - Nevermind mate. There will be other days.

@ Mordheim players - I am thinking of 3 scenarios to choose from in the game I play in. Feel free to veto and suggest another one, though. Which one sounds the best to you guys?

#1 The night of the dead - Some of you have played this one, but I haven't. It looks like fun. It can be found here; http://www.mordheimer.com/scenarios/081 ... e_dead.htm

#2 The Wizards Mansion - One I have played and got spanked as I was in the middle. It can be found here; http://www.scribd.com/doc/6696242/Chaos-on-the-Streets

#3 My own scenario - Essentially, it is a multiplayer game with one warpstone for each gang that is placed around the board. This warpstone, when picked up, gives it the wielder the power to bring statues to life. The statues will be a variety of beasts. The wielder can not drop the warpstone until killed. The stone gives the wielder the power to move the corresponding monster for D6 turns. After which, it will break free of it's master's control and attack the closest target on a 1 or a 2.

Anyone else have any ideas?

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Tenorikuma
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Re: Orc-tober Fest 2 - 13th and 14th

Post by Tenorikuma » Mon Oct 08, 2012 12:54 pm

The Wizard's Mansion looks like fun to me…
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Re: Orc-tober Fest 2 - 13th and 14th

Post by YellowStreak » Fri Oct 12, 2012 7:59 am

There is now a small chance I may have to work tomorrow - I honestly may not know until tomorrow morning. I'll post and let you know, but at this stage odds are I am good to play.
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Primarch
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Re: Orc-tober Fest 2 - 13th and 14th

Post by Primarch » Fri Oct 12, 2012 12:08 pm

I was talking to Ikeda-san today and he said he may bring along a little something for the winner of the tournament. :D
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