
In my case it was just plain bad pluck, since both my rider and mount got 6 S10 hits each. But in most cases, just ward saves aren't going to cut it. Any thoughts?
If you turned up for a game and the sole piece of terrain you were carrying was a huge tower of exactly the right dimensions to hide your dragon behind, some unpleasant words would be spoken. Building terrain for game advantage is naughty.jus wrote:ok thanks great tips guys.
I don"t know if you can actually stay out of a 48" range though. Bringing your own giant tower wall to every single game is also good idea, or at least something to provide hardcover.
Actually, cannons don't use BS so the -2 penalty from shooting through hard cover doesn't apply to them right?
aaarg the warp is taking me over, I must play fantasy battle!
Well, Beastmen have that rock throwing cyclops dont they? I dont think they're that good though.Colonel Voss wrote:I don't have the book here with me but I believe some of the new missions let you put your lord into reserve which would be a good cannon dodger.
I guess to me, if you bring such a huge model, you deserve to face the risk. There are smaller mounts such as griffons, war eagles and what not that could also be taken. And while it is weak against cannons, there aren't that many armies that can field them. In other armies, you just have to worry about hissing bolts, giant rocks and crazy goblins with spikes on their heads, if anything at all (beastmen and vamps)
You haven't been able to Fly High since ... well, just after you stopped playing Warhammer, and the only riderless monsters I can think of now are Dark Elf Hydras and Hell Pit Abominations.me_in_japan wrote:I dont suppose you can still do that "flying high" trick where you buy a manticore (or equivalent cheapo riderless beastie) and basically deep strike it onto his artillery?