Chapter 666

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Admiral-Badruck
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Re: Chapter 666

Post by Admiral-Badruck » Sun Jan 23, 2011 11:55 am

I really like the Grey Knight version... it is very cool... for some reason the read one does not look cool...
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me_in_japan
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Re: Chapter 666

Post by me_in_japan » Sun Jan 23, 2011 2:13 pm

meh. Its an abomination in red, and its equally abominable in grey. You cant hide your cheesiness from me just by painting your minis a different colour, filthy Imperial lapdog scum!
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eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

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Re: Chapter 666

Post by Admiral-Badruck » Sun Jan 23, 2011 2:16 pm

I is it the look or the rules that bother you the most man I can't tell... I will not be taking this thing in any of my armies because I do not see it being all the good... just like I am now almost convinced that the vindicator is not all that hot...
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Re: Chapter 666

Post by Primarch » Sun Jan 23, 2011 11:32 pm

AndrewGPaul wrote:That Stormraven is growing on me ...

It's crying out for a pair of door gunners with sniper rifles perched on the side hatches, though.
"Dah dah dah DAAAH dah, Dah dah dah DAAAH dah ..."
Hmmm, that is a good idea. Where did I put those sniper scouts? :D

I think the IG valkyrie has a special character version featured in WD with a couple of veteran catachan snipers doing just that.
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Re: Chapter 666

Post by Primarch » Wed Feb 09, 2011 11:34 am

Some more bits and pieces collected from Warseer.
Unit Breakdown
Special Characters:
Lord "Draigo" LR cost.
Grand Master "Mordrack" Storm Raven Cost
Brother Captain Stern
Castellan Crowe

Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria

HQ
Grand Master
Brother Captain
Brotherhood Champion
Librarian
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor

Elites
Techmarine
Purifier Squad
Venerable Dreadnought
Paladin Squad
Callidus
Eversor
Vindicare
Culexus
Inquisitorial Henchmen Warband

Troops
Grey Knight Terminator Squad
Special Upgrade Character - Justicar Thawn
Grey Knights Strike Squad (the regular GK's)

Transports
Rhino
Razorback
Chimera

Fast
StormRaven

Heavy Support
Purgation Squad
Dreadnought
Nemesis Dreadknight (MC)
Land Raider (and variants, including redeemer)

Unit Notes
Grand Master Rumors
Pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.

No Drop Pods
But GK strike squads are supposed to be able to take personal teleporters. This makes them jump infantry. And once per game it is rumored to allow them to make a 30" move, just move... not a on table deep strike. they Can shoot when they do this, but not charge.

Paladins: 2 wounded terminators (they can have an apothecary in the squad)

Purifiers: Grey Knights that have a lot of anti horde options, they are the ones with the power that will do a wound on every engaged enemy model in cc on 4+.

Terminators equipped with frag and krak grenades.
Psychic Powers
Hammer Hand: +1 strength in Close Combat
Warp Quake: Any deepstriking unit that lands within 12" suffers automatic mishap.
Holocaust: S5 AP - Large Blast 12"
Quicksilver: Unit becomes Initiative 10
Warp-Rift: Template that auto removes models from play
The Summoning: A single friendly unit that is anywhere on the table is placed within 6" of the librarian and counts as deepstriking.
Smite: As C:SM
Might of Titan: Beginning of librarians assault phase. Unit within 6" gains +1 str and extra D6 armour pen vs vehicles. Bonus is cumulative with hammerhand.
The Shrouding: Opponents shooting phase. All units within 6" gain stealth (minimum 5+ cover in the open).
Mind Blades: Start of any assault phase. One enemy unit within 6" loses 1 toughness for the rest of the assault phase.
Vortex of Doom: As C:SM
Sanctury: Enemy assault phase. Enemy units wishing to assault any Grey Knight within 12" of librarian must make a difficult AND dangerous terrain test.
Psychic Communion (Grandmaster and Captain only): Take a psychic test. If passed, you may modify any reserve rolls by + or -1.
Heroic Sacrafice (Champion only): During any assault phase and when the "chaplain" dies. If the psychic test is passed, make one attack against any one model that is in base to base with the champion. If the attack hits, the model is removed as a casualty with no saves. If it misses, there is no effect.
Cleansing Flame (Purifiers only): Start of any assault phase. All enemy models that are part of the same assault suffer a wound on a 4+ before any blows are struck with saving throws allowed. Casualties count towards combat resolution.
Astral Aim (Purgation Squad only): Shooting Phase. Unit and attached characters may fire at any unit in range and regardless of line of sight. Target automatically gets a 4+ cover save that cannot be modified.
Reconstruction (techmarines only): Beginning of techmarine's movement. Re-roll any repair roll.
Fortitude (Vehicle only): At the start of Grey Knight player's turn, removes any shaken or stunned results.
Zone of Banishment(Captain Stern only): During Stern's assault phase. All models (friend and foe, but NOT stern) within 6" make a strength test or are removed from play. Demons must re-roll successful tests.
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Admiral-Badruck
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Re: Chapter 666

Post by Admiral-Badruck » Wed Feb 09, 2011 1:41 pm

looks really cool I am not sure what I would do with this army but for now I need to keep building all my unbuilt models and painting them all up as well... if only My Grotz would arrive in the mail... :mrgreen: :mrgreen:
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Re: Chapter 666

Post by Primarch » Fri Feb 11, 2011 12:23 pm

Introducing the Dread Knight.

If I may direct your view to the right hand side of the picture:
Armyview.jpg
Armyview.jpg (53.79 KiB) Viewed 2962 times
And here is a very blurry sneak peak:
Dreadknight.jpg
Dreadknight.jpg (61.01 KiB) Viewed 2962 times
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Re: Chapter 666

Post by Spevna » Fri Feb 11, 2011 2:17 pm

Looks a bit lanky. I like the chunkiness of the SM dread.
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Re: Chapter 666

Post by Primarch » Fri Feb 11, 2011 2:56 pm

Spevna wrote:Looks a bit lanky. I like the chunkiness of the SM dread.
Ah, but its not a dread. Its a guy in an exoskeleton. (look at Witch Hunter Penitent engines)
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Re: Chapter 666

Post by Spevna » Fri Feb 11, 2011 3:30 pm

Primarch wrote:
Spevna wrote:Looks a bit lanky. I like the chunkiness of the SM dread.
Ah, but its not a dread. Its a guy in an exoskeleton. (look at Witch Hunter Penitent engines)
I know. But it is still lanky and I still prefer the chunkiness of the SM dread.
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