AndrewGPaul wrote:me_in_japan wrote:I'm kinda in favour of fluffiness in the rules. AGP mentioned representing ability via the statline, but thats exactly what they tried to do in the CSM codex, and its the rubbishiest, unfluffy piece of poo (see separate thread) theyve released in years.
Absolutely, or only compared to other books? And what is it that's wrong with that book? Again, the 2nd edition Chaos book didn't have the number of special rules the current one does, to my recollection.
Plague Marines, for example. What special rules do they need? What's special about them that needs a special rule rather than being T5? What
special rules do they need, as opposed to having more army list options?
a fair question about the comparison to current codecii. I think my main problem with teh current CSM dex is that it doesnt let me do what I want to do with a chaos army, i.e. make a characterful warband, all of whom have some kind of distinguishing feature that says "nurgle". (when I say "all of whom" i dont mean individuals. squads of guys being identical is ok.)
I worry that, given the variety of unit types in 40k, if one differentiates them only by statline and USR then one is going to end up with 2 units in different codexes with identical stats/USR. Say, necron warrior and plague marine. Sure theyll have different guns (and thats a whole other can o worms. Do we go with USR for guns, too?) youd end up with:
Unit A:
WS4 BS4 S4 T4 W1 I2 A1 Ld10 Sv3+
Gun: Rapid Fire, S4 AP5
USR: FNP
Unit B:
WS4 BS4 S4 T5 W1 I2 A1 Ld9 Sv3+
Gun: Rapid Fire, S4 AP5
USR: FNP
wow. exciting. very evocative. Sure, the more experienced amongst us can differenntiate the PM from the 'cron, but it doesnt exactly draw a vivid picture, does it?
contrast:
Unit A:
WS4 BS4 S4 T4 W1 I2 A1 Ld10 Sv3+
Gun: Rapid Fire, S4 AP5 gauss weaponry: This gun flays its target, stripping the outer layers off atom by atom until all that is left is a flayed, shrieking skeleton. Then, that too is rendered down to its component molecules. All gauss weaponry can wound on at least a 6, even if the target is too tough to be wounded by the weapon's strength. Likewise, a gauss weapon always inflicts at least a glancing hit on the roll of a 6 when rolling to penetrate armour.
USR: Necrons are composed of fancy pants super metal stuff, which regrows when you shoot it or chop bits off. They have the FNP USR.
unit B:
WS4 BS4 S4 T5 W1 I2 A1 Ld9 Sv3+
Gun: Rapid Fire, S4 AP5
USR: Worshippers of nurgle are horrible stinky bloated bags of yuckiness, and as such a couple of bullet holes doesnt really put them off their stride. They have the FNP USR.
Plague marines often carry the shrunken heads of defeated enemy warriors with them when they go to war. By means of macabre ritual they shrink the heads, and, removing the brain, stitch shut the mouth, eyes, ears and nose. Thus prepared, the head is then filled with all manner of foulness - nurgling poo, scabby bits from under the plague marines armpits, and Beast of Nurgle dribble. The heads are thrown at enemy troopers whenever the plague marines draw near. To represent this, PMs have both assault and defensive grenades.
The latter two options use more ink (well, screen space) but they sure as hell colour in that mental image of necrons/PMs. Its also much more appealing to the inner eye if you know exactly what your guys are doing in-game when they get that -1 on the enemy assault.
So, dats why I vote for Fluffy Descriptions and Fluffy Waffle in the rules.
ps - dont know about you chaps, but about half an hour ago the bloody ground wobbled again. Freaks me out every damn time (and no disrespect intended to those up north, who clearly have it a lot worse than we do. Im just saying how unsettling it is being shaken around by the ground on a regular basis. Definitely my most disliked part of living here.)