I was really flagging at the second half of Sunday afternoon so my apologies my character only made it to 4 o clock before flaking out. Well done for seeing to brother Isaac and putting the town back together dogs.
I was really intrigued with this game and wanted to discuss it more with Dave and the other players who gamed on Sunday. I found it bizarre that having played Dark Heresy the day before and having no problems with enjoying burning towns to the ground with flamers I had really emotional ties to my actions in Dogs in the Vineyard.
Was it the religious training at the beginning that triggered that? Was it that we were gaming on a holy day? Was the subject matter out of my depth? Who knows, perhaps none of this. There was something hypnotic about it. At first I went in all gun ho but I soon realised we were dealing with a different kind of game here.
Call it psychodrama if you like. I found the dice and poker format a little alien to me. Rich and I said you guys are probably more familiar with this culture than we are as poker is played in the UK but no way is it inherently part of our background. The law changed a few years back so more people know the rules now.
A hand and seeing and raising are just terms from films for me so it was good to get to grips with new concepts. Likewise the religion setting I was unsure of the details and history so I found I was treading on eggshells a little. This clearly wasn't a game we could shoot the shit and crack biblical jokes in. Again sorry if I offended other players.
No I found it a real challenge and was gutted I couldn't make it to the end. It felt like counseling a little and there was a lot of judgment going on. Ultimately it left me with the feeling of wanting to give it another shot and delve into that world a bit more. How do you guys feel about it?
For example the dice mechanics? Does it enhance the story or get in the way? Did we have a chance to create that world from scratch? Perhaps we did. I can't actually remember who led the narrative but I'm sure it was us the players rather than the GM. If so then the game was a success right 'cos that was the point.
Thoughts please I'm really interested in this conceptual game.
