Anyone for 6th edition

AndrewGPaul
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Re: Anyone for 6th edition

Post by AndrewGPaul » Tue Mar 15, 2011 11:25 pm

me_in_japan wrote:Unit A:

WS4 BS4 S4 T4 W1 I2 A1 Ld10 Sv3+
Gun: Rapid Fire, S4 AP5
USR: FNP

Unit B:
WS4 BS4 S4 T5 W1 I2 A1 Ld9 Sv3+
Gun: Rapid Fire, S4 AP5
USR: FNP

wow. exciting. very evocative. Sure, the more experienced amongst us can differenntiate the PM from the 'cron, but it doesnt exactly draw a vivid picture, does it?

contrast:

Unit A:
WS4 BS4 S4 T4 W1 I2 A1 Ld10 Sv3+
Gun: Rapid Fire, S4 AP5 gauss weaponry: This gun flays its target, stripping the outer layers off atom by atom until all that is left is a flayed, shrieking skeleton. Then, that too is rendered down to its component molecules. All gauss weaponry can wound on at least a 6, even if the target is too tough to be wounded by the weapon's strength. Likewise, a gauss weapon always inflicts at least a glancing hit on the roll of a 6 when rolling to penetrate armour.
USR: Necrons are composed of fancy pants super metal stuff, which regrows when you shoot it or chop bits off. They have the FNP USR.

unit B:
WS4 BS4 S4 T5 W1 I2 A1 Ld9 Sv3+
Gun: Rapid Fire, S4 AP5
USR: Worshippers of nurgle are horrible stinky bloated bags of yuckiness, and as such a couple of bullet holes doesnt really put them off their stride. They have the FNP USR.
Plague marines often carry the shrunken heads of defeated enemy warriors with them when they go to war. By means of macabre ritual they shrink the heads, and, removing the brain, stitch shut the mouth, eyes, ears and nose. Thus prepared, the head is then filled with all manner of foulness - nurgling poo, scabby bits from under the plague marines armpits, and Beast of Nurgle dribble. The heads are thrown at enemy troopers whenever the plague marines draw near. To represent this, PMs have both assault and defensive grenades.

The latter two options use more ink (well, screen space) but they sure as hell colour in that mental image of necrons/PMs. Its also much more appealing to the inner eye if you know exactly what your guys are doing in-game when they get that -1 on the enemy assault.

So, dats why I vote for Fluffy Descriptions and Fluffy Waffle in the rules.
I don't mind that. Both those examples at least use a single pre-existing rule (i.e. Feel No Pain). I'm not saying we should go back to the dark, dark days of early 3rd edition. If anything, I'd like more fluff (the difference between Plague Marines, Renegades of Nurgle and Death Guard Legionaries could do with being explored more, for example). What I don't want is more rules. :) Do Eldar, for instance, seem a more rounded race and society now that they use Bright Lances and Star Cannon instead of Lascannnon and Heavy Plasma Guns? I'd be quite happy if Codex: Space Wolves was done away with and the only rules for Space Wolf armies was "no heavy weapons in Tactical Squads, and no more than five guys in a Devastator squad". The fluff is still there; I can still paint My marines grey and model them with topknots and beards.

That's why I prefer Wargods and Infinity to Warhammer, Malifaux and Warmachine.

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Primarch
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Re: Anyone for 6th edition

Post by Primarch » Wed Mar 16, 2011 1:18 am

AndrewGPaul wrote:That's why I prefer Wargods and Infinity to Warhammer, Malifaux and Warmachine.
You dont like Malifaux? I name thee Unclean! Blasphemer! HERETIC!!!!
Guess which game system I really really like. :D :D

I think this is one of those areas where people are never really going to see eye to eye about. Some people want things to be simpler (AGP and Spevna), some are happy with what they've got (Badruck) and some want to see more complexity added (me, M_i_J) to varying degrees. Of course, it's all really up to the game companies to decide what they want to do with the game, but I'm sure we've all got our fingers crossed that they do it 'our' way next time round. :D
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AndrewGPaul
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Re: Anyone for 6th edition

Post by AndrewGPaul » Wed Mar 16, 2011 8:48 am

Nothing wrong with complexity. Of course, what 40K doesn't have is complexitity. It is complicated, but not hugely complex. :)

Malifaux' s ...OK. I like the figures, and the background's interesting. A bit too grimdark, but apparently that's what the kids like these days. The rules? Well, apparently someone looked at a Warmachine mk1 card and thought "there's just not enough text on here! Make 'em twice the size!". Like Warmachine, it's more about playing the rules than playing the setting, IMO. I do like how objectives are everything, though - I once played to a draw despite being totally annihilated. :)

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Re: Anyone for 6th edition

Post by me_in_japan » Wed Mar 16, 2011 10:10 am

I kinda agree with Prim and AGP, a bit.

Simple vs complex/complicated/fluffy rules is something that everyone has their own views on, and one of the things I like about the current wargaming scene is that there are a good variety of well supported games to play.

So far as Mali is concerned, I do rather feel that "playing the rules" is quite a good description. I've been trying to play the fluff with my arcanists, and it just aint doing it for me. I think Id get more out of it if I got a whole bunch of showgirls/beastie types and built a gang outta that, rather than sticking with pure Ramos typey dudes. But I kinda dont want to do that. Anyway, Im currently all a quiver over 40k, and every time I look at my cryx I wan to paint them, so Mali can wait for a bit, I reckon.
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eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

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Re: Anyone for 6th edition

Post by Primarch » Wed Mar 16, 2011 11:21 am

AndrewGPaul wrote:Malifaux' s ...OK. I like the figures, and the background's interesting. A bit too grimdark, but apparently that's what the kids like these days. The rules? Well, apparently someone looked at a Warmachine mk1 card and thought "there's just not enough text on here! Make 'em twice the size!". Like Warmachine, it's more about playing the rules than playing the setting, IMO. I do like how objectives are everything, though - I once played to a draw despite being totally annihilated. :)
I can see your point. Personally I love the game simply for the card mechanic. Its a fantastic idea and the use of cheating fate and soulstones to change your result is (in my loudly voiced opinion) a stroke of genius. It does suffer a little from having too many actions for some models, though largely they are very situational and I often find myself never using some of them. The objectives/schemes are, as you said, everything which I really like as well. With the expanded rules for scenarios in the Rising Powers book the game has a lot or replay value. Plus I really like the fluff. It is grimdark, but it also has an edge of humour about it. Grim and dark humour, but humour nevertheless. :lol:
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Re: Anyone for 6th edition

Post by AndrewGPaul » Wed Mar 16, 2011 2:29 pm

One point I missed about 40K's profusion of special rules above is that there's a lot of rules that are almost, but not quite, the same. Using Dave's Plague Marine vs Necron comparison as an example, Plague Marines have Feel No Pain, Necrons have I'll Be Back. Yes, there are differences but not, IMO, sufficient difference to warrant the rules being different. Same goes for Furious Charge compared to Blood Claws' special rule, or Poison and the Tyranid Gargoyles' rule.

As for Malifaux, I like the basic card draw mechanics. I don't like all the fiddly special ability combos.

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