Post
by The Other Dave » Fri Jun 18, 2010 1:29 am
Once, when we were playing WM at the local gaming store in Alabama, a 40K player wandering by opined that Warmachine was "just like 40K, except you each just have a squad of terminators".
That description is completely wrong, but I thought it was funny, so there it is.
Warmachine / Hordes is a really well-designed skirmish game with awesome steampunky giant robots and/or huge slavering beasties, controlled by kick-ass fighting mages and supported by various flavors of troops. Lots of folks think that its big selling point is the (for lack of a better description) trading-card-game way the characters', robots' and units' abilities and spells interact - combos and synergy are the name of the game. You'll often have a situation where you find that this spell which this caster can cast makes that robot's special attack that much more powerful, and if you combine it with the aura produced by this other supporting model, well, it's a potential game-winner.
More times than I can count, I've lost horribly to some combination of models and abilities the first time I played against them, only to devise a strategy to mitigate or even ignore that killer combo in future games. (The reverse, of course, has also happened.) There are no "automatic win buttons" with no counters, and most of them rely to some extent on how the dice fall anyway. (As an aside, the fact that the game uses 2d6 instead of 1d6 as its base roll is also nice, because there's a wider range of potential results and a bit of a bell curve, so you can take chances with how likely you are to succeed when you decide to buy extra dice or not.)
All this is made possible by the fact that the rules are very clearly-written and very tight, so there's (almost) never any ambiguity about how two abilities will interact or when a given ability will or will not be applicable. It's no coincidence that all the Japanese guys I know who play it say the rules are much easier to translate than 40K's. You (almost) never need to "interpret" rules like you sometimes do in 40K - you just read them.
On the other hand, no, there are no orks or even ork analogues.
Feel free to call me Dave!
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Miniatures painted in 2024: 146
Miniatures painted in 2025:
32mm infantry: 47
Epic: 12 tonques