One thing that has struck me in all editions and indeed in most rpg systems is the intriguing, fascinating and sometimes frustrating world of magic. In most systems it is a game in itself. Aside from early D and D where you have one spell and then when you use it, it's gone. Yes playing a wizard or a mage character can be a complex and extremely involved roleplay experience. Or it can be a trying and drawn out experience curve depending on how you look at it. Often we magic users aspire to be something like this http://digital-art-gallery.com/picture/big/964 but start off having to roleplay something like this http://dungeonsanddragonscartoon.blogsp ... otion.html for at least half if not all of a first campaign.
So what this blog is all about is finding how we can make the most of magic characters in the systems we play and make use of that rich background that forms more than half of the Warhammer and Old World setting.
A lot of gaming groups forgo magic altogether as it entails extra swatting up of rules for the GM and time wasted for the other players who don't use magic. For example Dragon Warriors has magic but it's rarely encouraged that the PCs have any at their fingertips because the setting is the gritty real world of Legend and these mysteries are hard to come by.
I want to get round this stumbling block by finding a way to make the world of magic real and enjoyable and not a rules hindrance as it sits with many systems. I thought I would look at the background first using 3rd edition WFRP Tome of Mysteries as a source. Why? Because after reading, it actually makes me want to roll up a wizard character and jump right into the setting as the background is that rich. So consider this blog a guide and investigation into Wizards and Magic in RPG.
I'll post something each day and hopefully eventually put a scenario together at the end of the study for magic user characters only. Possibly for online play by post on here if you like or another forum.
For now let me whet your appetite with a little something from Gavius Klugge a wizard of the Grey College.
G.V. Grey Wizard.Some scholars claim the founding of the Colleges of Magic is the single most significant event to occur in the long and studied history of the Empire, heralding an age of prominence.
Others claim it is one of the lowest points in our history, a harbinger of doom. They claim that war in the Empire has risen steadily since the founding of the Colleges, and the threats of Chaos have increased tenfold.
These latter scholars are obviously daft.