Yes, that`s Cygnar; we`re supposed to be shooty, but are guns are all POW 10 or 12 and not much of a threat to multi-wound infantry. That`s why Boomhowler & Co make it into a lot of Cygnar lists. I usually have to evade (my usual Menoth opponent call is "running away") brickish infantry (like ManOWars, Bastions, Gatormen) and find an alternate way to win the scenario or go for a quick caster kill. Heavy armor also gives Cygnar trouble. Actually, a lot of things seem to give my Cygnar trouble.

Trollbloods, on the other hand, have probably the best overall infantry in the game - multiwound or otherwise. Except Pygs, all Troolblood infantry is med-based, so they`re great at clogging up the middle of the battlefield. This, combined with their Tough-ness, allows them to grind out victories over their more fragile foes. They are slooooooowwwww, however....and Trollbloods don`t have many really dominant Warlocks.
Sorry again, this really should be in a different thread.
Back to Colassals...how about some unadulterated speculation on what each one will be able to do? I`ll speculate on the swan`s Stormwall. It looks like he has some sort of lightning coils on his back (kind of Thunderheadish) and his forearms look like they could project some kind of electrical weapon. In the video, there was also a second piece that looked like a small storm tower on a second, separate base. Many have speculated that he will passively act as another Storm caller and/or enhance their abilities. I also predict he will have disruption on his fists (continuing the tradition of Cygnar being uselss against warbeasts since they can`t be disrupted). The Stormwall also has two chain guns visible. They could provide strafe like the Sentinal or maybe covering fire like the Cyclone...but I`m betting on the former. As for the guns, I`m predicting more range but less POW than the Conquest...perhaps it will be the same as the heavy barrel on the Defender. I`m also really curious about the SPD of the Stromwall (and all Colassals). They have huge bases, so they can trample a wide area if they can also move pretty far. Lastly, Cygnar has a lot of squishy casters, so I`m hoping that there is no way to slam Colossals (except maybe by another colossal)...then we can hide behind those huge 120mm bases. But this may be a double edged sword as I often pull off early assassinations when people can`t screen their caster properly (hey, that`s one thing we CAN do well in Cygnar).
Trollblood Colossal must be epic Mulg. I don`t care if this means you can only field one of them. Epic Mulg would be too...well, epic! He could upgrade his rune club to just and uprooted tree and give him 4" reach like the mage hunter assassin. And of course, he needs snacking....when he eats constructs!
Danguinius