Best D&D Modules of All Time

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Tenorikuma
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Best D&D Modules of All Time

Post by Tenorikuma » Sun Nov 04, 2012 8:29 am

Although I've played almost no D&D, these lists were fun to read and might be of interest to the RPG moguls here, like Ash.

http://lorenrosson.blogspot.jp/2012/11/ ... -of-d.html
http://lorenrosson.blogspot.jp/2011/09/ ... dules.html
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ashmie
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Re: Best D&D Modules of All Time

Post by ashmie » Sun Nov 04, 2012 10:42 am

Thanks Ten, these were a good read. I own some of those modules. Lost City and Keep on the Borderlands.
Like wise I've only played d and d basic a handful of times but I feel like I've played it more having overdosed on things like heroquest, advanced heroquest, Talisman, Cthulhu, Warhammer roleplay etc:
I might review d and d basic in my next video blog.
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Konrad
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Re: Best D&D Modules of All Time

Post by Konrad » Sun Nov 04, 2012 11:39 pm

I remember "The Isle of Dread"! My buddy who was our DM (for everything!) was (and is) a natural storyteller and always made up his own stuff. I should get him to scan the old maps and things. He could draw too.
His take on "random encounters". "On a 1-3 you encounter something. On a 4-6 something encounters you."
...and now his Head was full of nothing but Inchantments, Quarrels, Battles, Challenges, Wounds, Complaints, Amours, and abundance of Stuff and Impossibilities.....
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Primarch
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Re: Best D&D Modules of All Time

Post by Primarch » Sun Nov 04, 2012 11:57 pm

I never played much D&D in the first edition. I played a lot of AD&D though. I always liked the Underdark Campaign, though the Tomb of Horrors was good too. In D&D3.5 I played through Return To The Temple Of Elemental Evil, which was also a fun module to run through.
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The Underdweller
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Re: Best D&D Modules of All Time

Post by The Underdweller » Mon Nov 05, 2012 3:00 pm

I played a bunch of these - I can't say I have a high regard for Keep on the Borderland (although I guess it was ok for beginners to learn the basics, which is what it is meant for) - having various monsters all living alongside each other in different caves never made much sense to me.

And I remember being bored out of my wits by Expedition to Barrier Peaks, despite the interesting idea of the abandoned space ship (I remember running down corridors, yelling *Hey Monsters, come out and get me!")

Some modules I did enjoy were "Desert of Desolation" modules (the first and second ones, I think), "The Sinister Secret of Saltmarsh", "The Dancing Hut" (I remember that tesseract dungeons were really big for a while after that one came out in the Dragon) and "Tomb of Horrors", which I dont think I lasted very long in.

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