You cant disembark or shoot if you go faster. Going 13 allows you to disembark if you need to.Admiral-Badruck wrote:lotz uv teff for da Battl wagon... and not a fast muva only 13 inches
Da WAAAARGH Int. (ORK Talk)
Re: Da WAAAARGH Int. (ORK Talk)
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Re: Da WAAAARGH Int. (ORK Talk)
Dat is sometin ta tink about... I guess there is no point in getting close if you can't shoot anything of assault anything..
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Re: Da WAAAARGH Int. (ORK Talk)
So I got my Deff rolla built what the hell dose it do??
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Re: Da WAAAARGH Int. (ORK Talk)
And 'ere it iz..
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Re: Da WAAAARGH Int. (ORK Talk)
Da sekond pikcha iz ta show dat it is almost da same size as da GW Wagon
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Re: Da WAAAARGH Int. (ORK Talk)
dat iz an akkseptabul size fur a deff rolla. But, it needz more spikez. Much more spikez. not ennuf spikez, dats wot I fink.
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Wow. And then Corona happened. Just....crickets, all the way through to 2023...
Re: Da WAAAARGH Int. (ORK Talk)
Gotta agree with the Eldar player here. Not enough spikes on the deff rolla. It looks like a rolla, but it doesnt look like a DEFF rolla. More like a "Hey thats kinda painful rolla" Put some spikey bits on it.me_in_japan wrote:dat iz an akkseptabul size fur a deff rolla. But, it needz more spikez. Much more spikez. not ennuf spikez, dats wot I fink.
On another note, the actual wagon itself doesnt look particularly orky. The spikey plates you've stuck all over it help, but it's still lacking a certain orky quality. The base model is Tamiya I'm guessing and all the lines and panels are very neat compared to the randomness of the GW kit. You could try sticking some very thin armour plates here and there (use plasti-card) to break up the lines of the hull. Spikey plates by themselves aren't quite enough.
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Re: Da WAAAARGH Int. (ORK Talk)
I don't think the death roller needs spikes. I think it needs armour plates over it with rivets. Thin plasticard should do the trick.
I like the way the spikes have been cut/carved to add that rough edge to them. Do the same thing with some random armour panels and put them (overlapping) on the actual body. The spikes should then go over these. at the moment it looks like a 1/35 British MkII Universal carrier with some sharp bits of plastic on it.
I like the way the spikes have been cut/carved to add that rough edge to them. Do the same thing with some random armour panels and put them (overlapping) on the actual body. The spikes should then go over these. at the moment it looks like a 1/35 British MkII Universal carrier with some sharp bits of plastic on it.
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Re: Da WAAAARGH Int. (ORK Talk)
A BW iz open topped, right? Roll up thur-teen" jump out and yoove got anoover too", burn sumfink and assault it.Admiral-Badruck wrote:Dat is sometin ta tink about... I guess there is no point in getting close if you can't shoot anything of assault anything..
The down side on burna boyz (I hear) is that in practice, they turn into a suicide unit. No one is going to let them get that close, and if you do manage too, they burn one unit and then get gunned down. Unless you manage to BBQ something important, you won't make your points back. You can only field 15 max, which turns into 225pts of Ld 7 you dump right in the thick of the enemy. No Nob, no boss pole unless you run an independent character with them (more points of kamikaze).
But it would be fun to try.............Fire! Fire! Yeah! Cool!
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Re: Da WAAAARGH Int. (ORK Talk)
And on the Deff Rolla. It's a good start. More detail of course, rivets, brake cables on the roller, stuff like that. I think a smooth rolla could work. Maybe look up some images of a real, construction steamroller for ideas.
...and now his Head was full of nothing but Inchantments, Quarrels, Battles, Challenges, Wounds, Complaints, Amours, and abundance of Stuff and Impossibilities.....
Cervantes, Don Quixote
Cervantes, Don Quixote