Which's best for multiple-wizards rosters among basic lores?

For the discussion of anything related to Warhammer Fantasy/Age of Sigmar
User avatar
asch
Veteran
Posts: 345
Joined: Sun Jun 06, 2010 3:23 am
Location: Nagoya
Contact:

Which's best for multiple-wizards rosters among basic lores?

Post by asch » Wed Feb 13, 2013 6:34 am

I'm thinking these days that Empire armies with multiple wizards
can rock in large-scaled battles.
MtP proved to me Beastmen wiMany th 3 Lore of Beast sharmans do very well, thanks to the lore attribute.

If we consider including multiple wizards of the same lore in our armies, which do you think the best of 8 basic lores?

It should meat some criteria, I think:
  • Power levels for many of its spells should be low (7 or less is desirable ).
  • Its signature spell should be useful for you and/or annoying for your enemy in most points of a battle. Signature magic missiles help us usually only at the beginning.
  • A few blasting spells or boosted versions would screw your enemy when the wind of magic blows strong.
Referred to these points, my recommendation is the Lore of Heaven. Its signature spell work well both against shootie and close combat armies. Its magic missiles are banes for annoying flying things.
I think second best is the Lore of Shadow. Its signature debuff spell seems to make difference in battles against most kinds of armies. Its #5 and 6 are deardly though demand you to risk miscasts.

Any other thoughts?
Last edited by asch on Wed Feb 13, 2013 8:22 am, edited 1 time in total.

User avatar
ashmie
Wargod
Posts: 2747
Joined: Mon May 17, 2010 9:08 am

Re: Which's best for multiple-wizards rosters among basic lo

Post by ashmie » Wed Feb 13, 2013 6:51 am

Good question. I'll have to read them and get back to you. My personal favourites are Amber and Fire but that's in an rpg fluff setting.
Forget about yesterday, don't worry about tomorrow because all that matters is today.

Minis painted in 2017: 13
Minis painted in 2018: 45

User avatar
Tenorikuma
Champion
Posts: 788
Joined: Mon Oct 10, 2011 1:36 am
Location: Nagoya

Re: Which's best for multiple-wizards rosters among basic lo

Post by Tenorikuma » Wed Feb 13, 2013 7:49 am

Both Lore of Heaven and Lore of Shadow both sound good. That's what my starting Empire army will probably use.

Lore of Fire sounds like it is easy to use but less powerful. Lore of Metal is obviously good against armies with lots of armour.

Lore of Life is a little boring, but it still has one of the game's strongest spells, the Dwellers Below, which is especially powerful against huge deathstar units.
Image

User avatar
kojibear
Legend
Posts: 1686
Joined: Sat Oct 02, 2010 11:00 am
Location: Nagoya

Re: Which's best for multiple-wizards rosters among basic lo

Post by kojibear » Wed Feb 13, 2013 9:57 am

Both Lore of Heavens and Lore of Shadows look good!

I think the Lore of Shadows has a greater number of hex spells, including one that is remains in play? From the games I have played so far in 8th edition, hex spells have really hurt! I think one of the hex spells is also a remains in play - The Withering - that forces your opponent to use dice to dispel.

What do you think :?:

User avatar
job
Destroyer of Worlds
Posts: 3368
Joined: Mon Jul 12, 2010 10:29 pm
Location: Nagoya

Re: Which's best for multiple-wizards rosters among basic lo

Post by job » Wed Feb 13, 2013 11:23 am

I like the thinking (Asch). Magic is one area of the game that is very tactical, but I think a lot of players think is either tricky to work or difficult to actually get off.

As for me, I say the most powerful Lore is Runesmithing! :D
• Casting cost "0" or just rolling 4+ on the anvil.
• Attribute: having more dispel dice than your opponent. Watch them give up in exasperation in the middle or their magic phase or even stop bringing casters at all. :D
• Blast them with dispel dice then roll the winds of Magic in your turn to spite them! :lol:

Oh, gosh, I think I just made lots of angry enemies for my dwarves. :? Oops

Okay, as for actual lore (the ones you wizard or witch for), I'd go with Fire as having the best spell combinations to match the above. You could play the signature spell (5+) over and over to leach your opponents dispel dice. Then, pump up the same spell or cast a more powerful spell to hammer them.

Lore of Life's Dweller spell is POWERFUL :( (gulp) but the spells are a little high in cost. It seems you should pair this lore with a lore that has lower casting costs. Maybe Shadow... Or Death.
Last edited by job on Wed Feb 13, 2013 11:30 am, edited 3 times in total.
Models Painted, 2020
70 28mm miniatureS

User avatar
ashmie
Wargod
Posts: 2747
Joined: Mon May 17, 2010 9:08 am

Re: Which's best for multiple-wizards rosters among basic lo

Post by ashmie » Wed Feb 13, 2013 11:25 am

@Job: Just for the record I'm ash and he is asch. :)
Forget about yesterday, don't worry about tomorrow because all that matters is today.

Minis painted in 2017: 13
Minis painted in 2018: 45

User avatar
job
Destroyer of Worlds
Posts: 3368
Joined: Mon Jul 12, 2010 10:29 pm
Location: Nagoya

Re: Which's best for multiple-wizards rosters among basic lo

Post by job » Wed Feb 13, 2013 11:30 am

ashmie wrote:@Job: Just for the record I'm ash and he is asch. :)
I thought you were Aschmie. :D

I was going to start writing Ashaichi. :D
Models Painted, 2020
70 28mm miniatureS

User avatar
job
Destroyer of Worlds
Posts: 3368
Joined: Mon Jul 12, 2010 10:29 pm
Location: Nagoya

Re: Which's best for multiple-wizards rosters among basic lo

Post by job » Wed Feb 13, 2013 11:36 am

kojibear wrote:Both Lore of Heavens and Lore of Shadows look good!

I think the Lore of Shadows has a greater number of hex spells, including one that is remains in play? From the games I have played so far in 8th edition, hex spells have really hurt! I think one of the hex spells is also a remains in play - The Withering - that forces your opponent to use dice to dispel.

What do you think :?:
Personally, I think that the hex spells don't hurt a dwarf player that badly because we just spend our phase dispelling them. Of course the that decision must be much tougher for other factions.

Again, as a dwarf player, I think the "Miasma" of Shadow and "Soulbright" of Death are some of the worst to face. A full turn of the effects (no way to get ride of it in my turn) seems a lot worse. Nothing like watching a steady or strong unit become wimpy. And again, the casting cost are lowerish to start with in these two lores.
Models Painted, 2020
70 28mm miniatureS

User avatar
ashmie
Wargod
Posts: 2747
Joined: Mon May 17, 2010 9:08 am

Re: Which's best for multiple-wizards rosters among basic lo

Post by ashmie » Wed Feb 13, 2013 11:40 am

@Job: No I'm ash mie he is asch with a C.
Forget about yesterday, don't worry about tomorrow because all that matters is today.

Minis painted in 2017: 13
Minis painted in 2018: 45

User avatar
job
Destroyer of Worlds
Posts: 3368
Joined: Mon Jul 12, 2010 10:29 pm
Location: Nagoya

Re: Which's best for multiple-wizards rosters among basic lo

Post by job » Wed Feb 13, 2013 11:53 am

ashmie wrote:@Job: No I'm ash mie he is asch with a C.
I know dude. I'm just joking. :)
Models Painted, 2020
70 28mm miniatureS

Post Reply

Return to “Warhammer Fantasy - ウォーハンマー”