At the December Joshin event I played another game of Pike and Shotte against Komura san. As before, I was using my Kuroda clan forces against his Ishida clan.
As best I can remember, the forces were:
Kuroda Nagamasa
1 Bugyou (brigade commander)
1 Small unit of hatamoto
1 Unit of samurai
2 Units of yari armed ashigaru
1 Unit of teppo armed ashigaru
1 Unit of mounted samurai
1 Small unit of peasants
1 Tiny unit of skirmishers
Ishida Mitsunari
1 Bugyou (brigade commander)
1 Small unit of hatamoto
2 Units of samurai
2 Units of yari armed ashigaru
1 Small unit of yari armed ashigaru
1 Unit of teppo armed ashigaru
1 Small unit of teppo armed ashigaru
The Kuroda deployed their forces in two parts, with cavalry, peasants and skirmishers holding the right flank and the bulk of the infantry on the left/centre.

The Ishida clan deployed in a similar fashion, with a small flanking force facing off against the Kuroda right and a solid core of infantry in the centre.
Turn 1 saw both sides advancing into position, but little else.

The Ishida flank force came forward in column of march, unable to advance far enough to form line.
In turn 2 the Kuroda forces on the left took up supporting positions to block the advancing Ishida troops.

Meanwhile, on the right flank, the Kuroda cavalry pounced on one of the Ishida columns, easily overrunning the ill-prepared unit of teppo armed ashigaru, before wheeling around for another charge.

The remaining units of the Ishida clan's outflanking force quickly wheeled into line to face the threatening cavalry.

Meanwhile, the rest of the Ishida troops advanced to meet the Kuroda in the middle of the battlefield, their teppo causing a disorder on one of the Kuroda units.
Turn 3 began with the Kuroda teppo advancing forward to try to soften up the advancing Ishida heavy troops.

Feeling that it was better to charge than be charged, the Ishida threw themselves at the cavalry and peasants holding the flank. The Kuroda horse counter-charged at the enemy samurai, ending the combat with a draw, while the peasants barely held back the ashigaru.

In the centre, the lines clashed as the Ishida ashigaru smashed into the line of teppo armed troops, throwing them back in disorder.
With all the forces in close proximity to each other, turn 4 began with a charge from the Kuroda infantry, to little effect.

The Ishida counter-charged, their heavy infantry hitting the Kuroda ashigaru and their own ashigaru locking up with the Kuroda samurai. On the flank, the Kuroda cavalry started to wear down the Ishida samurai while the peasants continued to stubbornly hold against the professional troops attacking them.
Eager to finish off the Kuroda teppo and deal with their melee units, the Kuroda commander ordered the skirmishers to join the fray, hoping to overwhelm the flank of the enemy unit and free up the yari armed ashigaru. The cavalry finally overwhelmed the Ishida samurai and drove them from the field.

The combats in the centre proved fairly evenly matched, with the Ishida teppo being forced back while the ashigaru spearmen who had engaged the Kuroda samurai broke and ran. The Ishida samurai had the better of their combat with the Kuroda spears, but the presence of their Daimyo and his hatamoto behind them steadied the resolve of the ashigaru and they held firm.
At the end of turn 5, we checked brigade morale and found that both of the Ishida brigades were broken. The main Kuroda force was also broken, but the troops holding the right flank were still, just, intact. The peasants had been wiped out, leaving the cavalry and the skirmishers in the brigade with 1 point of stamina left each. Had either of them suffered another casualty, the game would have ended in a draw. As it was, the Kuroda, bloodied and weary held the field.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450