The fate of Cygnus VI

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YellowStreak
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The fate of Cygnus VI

Post by YellowStreak » Mon Aug 07, 2017 12:51 pm

So on the back of some discussions with ToD, we're thinking of putting together a 40K campaign of sorts - actually more of a series of linked games in different 40K game settings telling a narrative.

My first idea was this is the First Tyrannic War, the initial invasion of Hive Fleet Behemoth into the Imperium, but if people want to play and use things like Primarus Marines this may need to be adjusted.

My initial idea was something like the below:
Lost Patrol - Yalea Outpost: An overrun outpost on a jungle world sees a desperate band of survivors battling to reach the offworld communications relay station to warn the Imperium of this new Xenos threat.

Shadow War Armageddon - Cygnus III, Desolation Hive: Imperial forces dispatched to investigate labor strikes on a forge world find an unexpected enemy (cult uprising or perhaps tyranid warriors)

Space Hulk - Cygnus III: Imperial forces battle in the maze of the forge world to eliminate the cult

Advanced Space Crusade - Orbit above Cygnus VI: As the main Tyranid hive fleet reaches orbit, boarding torpedoes land marines in a desperate battle to cripple the lead hive ship…

Epic - The invasion of Cygnus VI: The hive fleet falls upon the imperial planet in a massed invasion

40K - the fate of Cygnus VI: The final battle to determine the fate of Cygnus VI!

I was thinking basically playing over a number of Joshin days and each win providing some benefit down the line, either to the next game or the endgame. The really short games, like Lost Patrol or Shadow War might be a best-of-three or something.

Any interest?
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job
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Re: The fate of Cygnus VI

Post by job » Mon Aug 07, 2017 1:02 pm

I like the idea. It is time for some kind of campaign event for this community. Will there be a place for Chaos in all this, or is just an Imperial vs Nid thing.
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me_in_japan
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Re: The fate of Cygnus VI

Post by me_in_japan » Mon Aug 07, 2017 10:49 pm

I'd be interested. As Job asks, would players be expected to use their own minis, or would the organizers (ie you and ToD) supply them? I'd be fine with either :)
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Re: The fate of Cygnus VI

Post by The Other Dave » Mon Aug 07, 2017 11:02 pm

I'd be up, naturally, although as you say we'd need to find someone to supply some Tyranids if actual 40K came up. (Which is a point in favor of playing Epic, in my book! :lol:)

I think it'd be interesting to either try a ladder-type campaign, or have successes in skirmishy games effect what's available to the armies in the bigger games. Like, losing Lost Patrol would lock Marines out of Scouts (which is actually pretty big in Advanced Space Crusade), or losing Space Hulk would limit how many Genestealers the 'Nids could take, or something like that.
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Re: The fate of Cygnus VI

Post by jus » Tue Aug 08, 2017 1:54 am

You know I actually have a whole box of Hive fleet Leviathan nids, so my suggestion (nad it's only a suggestion) would be to set the campaign during the very recent devastation of Baal. (Lamentors would make sense because they are blood angels successors, and Leviathan too, because they were doing the devastating.)

This way you can use primaris (and Guilliman) in your games too. They being the ones to ride in and save the Baal sector. It's just an idea I want to throw out.

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Re: The fate of Cygnus VI

Post by YellowStreak » Tue Aug 08, 2017 3:38 am

jus wrote:You know I actually have a whole box of Hive fleet Leviathan nids, so my suggestion (nad it's only a suggestion) would be to set the campaign during the very recent devastation of Baal. (Lamentors would make sense because they are blood angels successors, and Leviathan too, because they were doing the devastating.)

This way you can use primaris (and Guilliman) in your games too. They being the ones to ride in and save the Baal sector. It's just an idea I want to throw out.
I'm fine with that idea! Although from memory the Lamenters didn't actually show up to defend Baal...
Last edited by YellowStreak on Tue Aug 08, 2017 3:45 am, edited 1 time in total.
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YellowStreak
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Re: The fate of Cygnus VI

Post by YellowStreak » Tue Aug 08, 2017 3:44 am

me_in_japan wrote:I'd be interested. As Job asks, would players be expected to use their own minis, or would the organizers (ie you and ToD) supply them? I'd be fine with either :)
In my head I was thinking we'd supply (or borrow) stuff as required. As ToD noted the thing we probably lack is an actual 'Nid army for 40K.

There's quite a few details to work out, but the idea was to keep it casual and something that could be played out bit-by-bit over time. Players can even swap 'sides' (i.e. playing 'Nids in one game and Imperium in the next) as that doesn't really impact the narrative concept.
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Re: The fate of Cygnus VI

Post by Primarch » Tue Aug 08, 2017 3:49 am

YellowStreak wrote:As ToD noted the thing we probably lack is an actual 'Nid army for 40K.
And here's me with a bunch of spare Nid models. Probably not enough for an army, but maybe enough to bulk out someone's units...
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Re: The fate of Cygnus VI

Post by YellowStreak » Tue Aug 08, 2017 6:57 am

Primarch wrote:
YellowStreak wrote:As ToD noted the thing we probably lack is an actual 'Nid army for 40K.
And here's me with a bunch of spare Nid models. Probably not enough for an army, but maybe enough to bulk out someone's units...
We may need to talk... :lol:
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Re: The fate of Cygnus VI

Post by YellowStreak » Tue Aug 08, 2017 7:00 am

Based on some reading at lunchtime (http://wh40k.lexicanum.com/wiki/Kraken# ... f_Ichar_IV), perhaps the Battle of Ichar IV is the most appropriate setting? A genestealer cult uprising, Ultramarines, Scythes of the Emperor and Lamenters all took part. There was even an Eldar craftworld involved...!

I'll work on it some more..
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