As the day fast approaches, I thought I'd follow Prim's lead and start a thread for the Day 1 Kill Team event thingamajobber, as piggybacking in the main Day 1 thread doesn't seem conducive to actual planning and talking about it.

On day 1 (Friday the 3rd) I'll be doing a fast-and-dirty Kill Team campaign, if only for a chance to use the progression rules. I think we can get in a solid 5 games or so between 9 am and 9 pm, with plenty of time to fumble around with experience points and so on between games. My ideas for basic ground rules are:
-Create a 20-model command roster, and choose models from that for each game after you get your opponent.
-Start with 8 of each resource and track gains and losses as detailed in the missions. Whoever ends with the most total resources at the end of the day wins the campaign and no prizes whatsoever!
-Play 5 games, at 100, 100, 125, 125, 150 points.
-You can put Commanders in your roster, but using them in a game will require your opponent's approval. Games using Commanders add 100 points to the game size for that game in the campaign.
-All models start with 1 XP, just so we can actually see some progression.
At the moment, we've got signed up:
Myself
Underdweller
mij (when he's not doing Black Powder)
holyschnikeys
Kondo-san