Mattb wrote: ↑Sun Aug 29, 2021 11:37 pm
Actually, I'm trying to figure out how these Guard orders work - from what it looks like the Tempestor has no ability to issue orders at all? Surely that's a mistake!
The Tempestor doesn't need it, since when you issue guard orders, they effect all your Scions automatically. That does mean that if you have a mixed Scion / Guard force with a Scion leader, the Guardsmen won't be able to be given orders (which is what I was talking about with my force being sub-optimal, since I only have 5 scions and one is a Tempestor). But a mixed force with a Guardsman leader will all be able to get orders, since the Guard Sergeant will give orders to all the Guardsmen (either by being close by or through the Comms operative), while the Scions will just get them.
Which, again, is thematic, as it makes sense that Guardsmen would only be trained to follow their chain of command (which a Tempestor isn't part of), while Scions can get the orders through their vox channels and act on their own initiative.
Mattb wrote: ↑Sun Aug 29, 2021 11:37 pm
I'll be able to easily put together an Ork boy and Imperial Guard killteam, although I think both of them are looking pretty damn weak.
I think Guard can be competitive, because (again, if you have a Guard Sergeant in charge) they can all get the orders pretty easily, and they're very solid buffs, you can get a goodly bunch of special weapons*, and (as befits guard) massed lasgun fire is nothing to sneeze at. You'll really need to be careful with cover to help your terrible survivability, but OTOH you have lots of warm bodies, kill teams don't care about morale, and if you're careful with positioning there's a hard limit to how many of your guys an enemy you outnumber can kill in a given turn.
*A mixed Guard / Scion team with a plasma gun and a grenade launcher in each fire team will have a
lot of armor-piercing damage potential.