40K 10th Ed. Discussion Thread

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Grantholomeu
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Re: 40K 10th Ed. Discussion Thread

Post by Grantholomeu » Sat Jun 17, 2023 3:26 am

So is it the same points regardless of wargear for most units now?
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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Sat Jun 17, 2023 3:37 am

Grantholomeu wrote:
Sat Jun 17, 2023 3:26 am
So is it the same points regardless of wargear for most units now?
All units. They now split out the units to separate datasheets if they want to have different costs (eg "with Jump Packs")

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Re: 40K 10th Ed. Discussion Thread

Post by Primarch » Sat Jun 17, 2023 3:32 pm

Just spotted this. Is this new?
Every Dedicated Transport unit from your army must start the battle with at least one unit embarked within it, or it cannot be deployed for that battle and will instead count as having been destroyed during the first battle round.
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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Sat Jun 17, 2023 9:29 pm

Primarch wrote:
Sat Jun 17, 2023 3:32 pm
Just spotted this. Is this new?
Every Dedicated Transport unit from your army must start the battle with at least one unit embarked within it, or it cannot be deployed for that battle and will instead count as having been destroyed during the first battle round.
It is not new but relatively recent, came in at some point in 9th, maybe as late as Arks, IIRC.

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Re: 40K 10th Ed. Discussion Thread

Post by Primarch » Sun Jun 18, 2023 7:59 am

Well, having played a game of 10th here are my thoughts on it.

I'm happy that everyone seemed to like playing it.
As a set of rules for playing a wargame it seems ok. There are definitely some issues with it like balance, typos etc, but then there always are.
As I suspected, it isn't for me for a number of reasons. I'll stick with games and systems I enjoy and play them as and when I can.

Have fun with the game everyone.
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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Sun Jun 18, 2023 8:09 am

No worries, thanks for giving it a shot!

I wouldn't have lined Aeldari up as your opponent in a perfect world though :lol:

I'm very happy with 10th as a chassis and look forward to playing it with the full mission rules where (like Tempest before it) I expect it to really shine. I liked the permissive cover and I made a *lot* more saves than I would have with the same armies in Arks, and didn't magically wipe everyone I touched in melee. Very promising.

The Gladius Detachment is definitely the business and I'd definitely not take the Wolf one in any competitive situation. But it was actually fun in a casual game, and a preview of what play should be like with more detachments available - they're not all going to be winners but the variety of play with the swap in swap out flavouring of your army will be gold.

A few indexes need some balance attention one way or another (and one particular Marine unit with delightfuly goofy guns) and the game probably really wants to be played at 2K but I think the foundation is sound and we should be in for a good edition.

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Re: 40K 10th Ed. Discussion Thread

Post by The Other Dave » Mon Jun 19, 2023 1:06 am

Hmm. I think I won't be sure how to expand the infantry bits of my DG until I get some games in, get a feel for durability, that kind of thing. (It helps that I took stock and can comfortably field a couple 10-strong squads of plague marines.) However, if there's one thing everyone seems to agree on it's that demon engines look pretty good, so I've now got a second blight hauler on the way.
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Re: 40K 10th Ed. Discussion Thread

Post by Balloonacorn » Mon Jun 19, 2023 2:12 am

Here are a few softball questions I would like answered:

1) So, there are minimums for troops in the detachments?

2) What happened to my beloved Raven Guard. I waited in vain all 9th for a new fluffy-competitive codex to drop and now I can't find any mention. They are one of the original chapters after all.

3) Is Crusade a thing most people are going to play?

4) any big take-a-ways after Game day?

Thanking you in advance.
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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Mon Jun 19, 2023 3:41 am

Balloonacorn wrote:
Mon Jun 19, 2023 2:12 am
Here are a few softball questions I would like answered:

1) So, there are minimums for troops in the detachments?

2) What happened to my beloved Raven Guard. I waited in vain all 9th for a new fluffy-competitive codex to drop and now I can't find any mention. They are one of the original chapters after all.

3) Is Crusade a thing most people are going to play?

4) any big take-a-ways after Game day?

Thanking you in advance.

1. No. Longer answer: BATTLELINE units have a max of 6 instead of 3 so troop spam is an option but you're largely supposed to take them because you want their rules (and OC). I really like Incursors now for instance, while Aeldari and Sisters (among others) get benefits from their basic troops holding points.

2. The Codex will probably have a Raven Guard themed detachment, but it won't be exclusive to them. Any army with a Raven Guard exclusive unit in it is a Raven Guard army (so can't then take Bjorn or Calgar or a Kahn) but they'll all be able to use the Codex Space Marine detachments. Gladius Detachment, the index one, is pretty good for basically everyone.

3. I will

4. Lethality is down, thanks to cover and lower AP. It still isn't that smart to park your cavalry in front of a big Ork gun platform 😅. Definitely feeling the need to bring a variety of weapons to deal with a variety of threats - Multi Meltas while good are rolling 5s to wound on a lot of prime targets.

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Re: 40K 10th Ed. Discussion Thread

Post by Primarch » Mon Jun 19, 2023 6:37 am

Balloonacorn wrote:
Mon Jun 19, 2023 2:12 am
Here are a few softball questions I would like answered:

1) So, there are minimums for troops in the detachments?

2) What happened to my beloved Raven Guard. I waited in vain all 9th for a new fluffy-competitive codex to drop and now I can't find any mention. They are one of the original chapters after all.

3) Is Crusade a thing most people are going to play?

4) any big take-a-ways after Game day?

Thanking you in advance.
1. You have to take a character model. After that, you can take whatever you want. Units will be of a fixed size, and there are maximums you can take as Jye mentions. 1 of each Epic Hero, 6 for Battleline units and 3 for everything else.

2. Jye covers this, but essentially for codex chapters it no longer matters which specific chapter it is. You can build a heavy gunline Ravenguard list, an all motorbike Salamanders force, or a super stealthy Imperial Fists army if you want to. Each detachment in the upcoming codex will probably have a first founding chapter theme, but you can use any of them.

3. Obviously I won't.

4. Okay, time for my review of the game...
There weren't any major problems with it. As a way of moving models around the table, throwing dice and playing a game, the rules are fine. If you liked 8th and 9th, this will probably be a good edition for you. While I feel that a lot of the 18 page not-an-FAQ should have been included in the core rules, and that a bit of proofreading would have helped immensely, I found the rules to be quite clear and straightforward. The only issues I had were things that were a big departure from the editions I had played previously, such as assault phases not having a winner and rapid-fire guns no longer preventing an assault move. (I have no idea how 9th handled these).
Battleshock didn't really seem like a big deal, it only makes objective grabbing more difficult. Morale is a thing of the past. If your army leans heavily into Battleshock, it may have a bigger impact on your games.
If I had to pick a fault, I think the terrain rules are a bit fiddly. There are ways to block LoS and prevent shooting, but there are also things where you only get cover if you are within x" of terrain, or the right kind of model standing on it, or wholly inside it etc.
So overall, the game works as advertised.

Anyone reading this and my previous posts might be wondering why my review is positive. So let me confirm. The game, as it is intended by its writers, is fine. There are some balance issues*, as always, and these will no doubt be addressed by GW in time. Mechanically 10th ed is okay. I just totally disagree with the choice of game mechanics the designers went for. Luckily for me most of the things I do like exist in 30K, (perhaps this was a deliberate choice on GW's part to differentiate the games further?), so I will continue with that. 10th achieves what it set out to do. It will be easier than ever to walk into a store, buy what you think is cool and get them on the table.


*If you are playing against Eldar, simply skip turn 1, remove your most valuable unit(s) from the table and then start the game from turn 2. :lol:
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