Post
by The Other Dave » Wed Jul 05, 2023 3:51 am
They haven't had much to say in detail about the rules yet, but their WarCom vaguepost suggests it'll draw heavily on various older versions of Epic, plus maybe Apocalypse. Some of what tends to make then quite different from 40K are:
-The big thing that the scale allows you to do, and previous editions have all done well, is use all that table space you suddenly have. Shrinking models down to 25% linearly means you're down to 1.5% volume in model size! In 40K and most skirmish games, you tend to get stuck in pretty quickly, and much of the table will be "full" of units. In Epic (and 6mm-ish-scale gaming in general) the size of the board means that you can have meaningfully-separated flanks, reserves, rapid redeployment and so on. You'll often see units actually getting back in their transports so they can leg it to the other end of the field, for example.
-The other thing the scale lets you do is bring a very wide range of kinds of units without breaking the game or filling the table up. If you bring even just a Warhound to a 40K game it'll basically just stand in one place just because its footprint is such a big part of the table, but at Epic scale even a Warlord has such a small table presence that it's not going to be overwhelming, for the stuff on the other side of the table anyway. A company of 10 tanks or 3 superheavies is trivially represented, has plenty of room to move around the board, and still has a pretty limited area of influence.
More generically rules-wise there's things like:
-A focus on "command and control" and giving different orders to different formations to achieve your goals (often radically altering what they can do), sometimes also including "battlefield friction" and things like coming under fire making your units less reliable as they try to keep their heads down. (This is my favorite thing about Epic Armageddon but there's still no news about how much it's still going to be in LI.)
-Combined arms being important. The latest version of Epic, and also Apocalypse, have different to-hit stats for anti-personnel and anti-tank, so (like the WarCom article says) a lascannon is basically useless against a unit of 50 infantry but will make a tank's day very bad, and vice versa for a heavy bolter.
Obviously it's still all up in the air, but Epic has never really been a game where "it's just 40K but smaller".
Feel free to call me Dave!
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Miniatures painted in 2024: 146
Miniatures painted in 2025:
32mm infantry: 47
Epic: 12 tonques